Esempio n. 1
0
        private bool TryMove(Direction direction)
        {
            FieldTile targetPos = null;

            switch (direction)
            {
            case Direction.None:
                return(false);

            case Direction.Up:
                targetPos = this.PosTile.UpNeighbor;
                break;

            case Direction.Down:
                targetPos = this.PosTile.DownNeighbor;
                break;

            case Direction.Left:
                targetPos = this.PosTile.LeftNeighbor;
                break;

            case Direction.Right:
                targetPos = this.PosTile.RightNeighbor;
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(direction), direction, null);
            }

            if (targetPos == null)
            {
                return(false);
            }

            /*
             * switch (GameManager.Instance.BattleState)
             * {
             *      case BattleState.PlayerToMove:
             *              break;
             *      case BattleState.PlayerMoving:
             *              if (!this.PlayerMovable.Contains(targetPos))
             *                      return false;
             *              break;
             * }*/


            var targetLocation = targetPos.transform.position.ClearZ() + this.transform.position.OnlyZ();

            this.PosTile = targetPos;

            this.transform.DOMove(targetLocation, this.MoveTime).OnComplete(() => { this.Moveable = true; });

            return(true);
        }
Esempio n. 2
0
        private void ProcessSelectionInput()
        {
            if (GameManager.Instance.BattleState == BattleState.PlayerToMove)
            {
                GameManager.Instance.BattleState            = BattleState.PlayerMoving;
                this.GetComponent <SpriteRenderer>().sprite = this.Selected;
                this.PlayerOldTile = this.PosTile;
                this.PlayerCanMove = true;
            }

            if (Input.GetButtonDown("Select"))
            {
                switch (GameManager.Instance.BattleState)
                {
                case BattleState.PlayerToMove:
                    break;
                    //Check if highlighting Player
                    if (Mathf.Abs((this.transform.position - GameManager.Instance.BattlePlayer.transform.position).magnitude) <= 0.1f)
                    {
                        GameManager.Instance.BattleState            = BattleState.PlayerMoving;
                        this.GetComponent <SpriteRenderer>().sprite = this.Selected;
                        this.PlayerOldTile = this.PosTile;
                        this.PlayerCanMove = true;
                    }
                    break;

                case BattleState.PlayerMoving:

                    if (this.PlayerCanMove && this.PlayerMovable.Contains(this.PosTile))
                    {
                        GameManager.Instance.BattlePlayer.MoveToTile(this.PosTile);
                        this.PlayerCanMove = false;
                        GameManager.Instance.Battlefield.UpdateTilesPlayerAttack();
                        GameManager.Instance.BattleState = BattleState.PlayerToAttack;
                        this.PlayerMovable.Clear();
                    }
                    break;

                case BattleState.PlayerToAttack:

                    if (this.PlayerAttackable.Contains(this.PosTile))
                    {
                        Debug.Log("Attack");
                        GameManager.Instance.BattlePlayer.Attack(this.PosTile);
                        foreach (var tile in GameManager.Instance.Battlefield.Tiles)
                        {
                            tile.ResetPlayerAttack();
                        }
                        Destroy(this.gameObject);
                    }

                    break;
                }
            }

            /*else if (Input.GetButtonDown("Deselect"))
             * {
             *
             *      switch (GameManager.Instance.BattleState)
             *      {
             *              case BattleState.PlayerMoving:
             *
             *                      GameManager.Instance.BattleState           = BattleState.PlayerToMove;
             *                      this.GetComponent<SpriteRenderer>().sprite = this.Idle;
             *
             *                      this.transform.position = this.PlayerOldTile.transform.position.ClearZ() + this.transform
             *                                                                                                                                                                                 .position
             *                                                                                                                                                                                 .OnlyZ();
             *                      this.PosTile       = this.PlayerOldTile;
             *                      this.PlayerOldTile = null;
             *                      break;
             *      }
             * }*/
        }