void Start() { m_KillJournal = BattleGrounObserver.instance; m_ShootLogic.shootPoint = shootPoint; m_CurrentAmmo = _weaponData.bulletsInMagazine; m_Speed = NormilizedShootingSpeed(_weaponData.ShotsPerSecond); m_MaxAmmo = m_CurrentAmmo; bulletColor = BulletColorDependsOnOwner(); }
private void Awake() { instance = this; }