Inheritance: BasePackage
Esempio n. 1
0
        /// <summary>
        /// Sending a ping request every 30 seconds to all clients.
        /// </summary>
        private void PingRequestLoop()
        {
            while (IsActive)
            {
                IConnection[] connectionList = SerializableConnection.FromIConnection(_connections.ToArray());
                //Send a ping request to all clients
                for (int i = 0; i <= _connections.Count - 1; i++)
                {
                    var pingPackage = new PingPackage {Receiver = _connections[i].IPAddress};
                    Send(pingPackage, _connections[i].IPAddress);
                    //add the ping request to the connection manager.
                    _connectionManager.AddPingRequest(new UdpPingRequest(_connections[i].IPAddress,
                        pingPackage.TimeStamp));

                    //Also update the client list.
                    SendNotificationPackage(NotificationMode.ClientList, connectionList);
                }
                //Idle for 15 seconds
                Thread.Sleep(15000);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Sets the latency of a connection.
        /// </summary>
        /// <param name="pingPackage">The PingPackage.</param>
        private void SetLatency(PingPackage pingPackage)
        {
            DateTime timeNow = DateTime.Now;
            TimeSpan dif = timeNow - pingPackage.TimeStamp;
            UdpConnection connection = GetConnection(pingPackage.Receiver);
            connection.Latency = (float) dif.TotalMilliseconds;

            //alert the connectionmanager
            _connectionManager.RemoveByIP(pingPackage.Receiver);

            //Kick the client if the latency is to high
            if (!(connection.Latency > TimeOutLatency)) return;
            SendNotificationPackage(NotificationMode.TimeOut,
                new IConnection[] {SerializableConnection.FromIConnection(connection)});
            _connections.Remove(connection);
        }
Esempio n. 3
0
        /// <summary>
        /// Sending a ping request every 30 seconds to all clients.
        /// </summary>
        private void PingRequestLoop()
        {
            while (IsActive)
            {
                IConnection[] connectionList = SerializableConnection.FromIConnection(_connections.ToArray());
                //Send a ping request to all clients
                for (int i = 0; i <= _connections.Count - 1; i++)
                {
                    var pingPackage = new PingPackage {Receiver = _connections[i].IPAddress};
                    NetworkStream networkStream = _connections[i].Client.GetStream();
                    PackageSerializer.Serialize(pingPackage, networkStream);
                    //May not be neccessary
                    networkStream.Flush();

                    //Also update the client list.
                    SendNotificationPackage(NotificationMode.ClientList, connectionList);
                }
                //Idle for 15 seconds
                Thread.Sleep(15000);
            }
        }