public void SetupSprites(CanvasAnimatedControl canvas) { sprites.Add(Shape.Player, SpriteBuilder.RenderFromShape(canvas, 48, 32, Shape.Player)); sprites.Add(Shape.Turret, SpriteBuilder.RenderFromShape(canvas, 48, 32, Shape.Turret)); sprites.Add(Shape.Bullet, SpriteBuilder.RenderFromShape(canvas, 24, 4, Shape.Bullet)); sprites.Add(Shape.PowerUp, SpriteBuilder.RenderFromShape(canvas, 48, 32, Shape.PowerUp)); sprites.Add(Shape.SniperBullet, SpriteBuilder.RenderFromShape(canvas, 1000, 4, Shape.SniperBullet)); }
public void AddDynamicSprite(CanvasAnimatedControl canvas, Shape shape, float bitmapSize) { sprites.Add(shape, SpriteBuilder.RenderFromShape(canvas, bitmapSize * 2, bitmapSize * 2, shape)); }