Esempio n. 1
0
        void Render()
        {
            if (resized)
            {
                Resize();
                resized = false;
            }

            d2dDeviceContext.BeginDraw();
            d2dDeviceContext.Clear(Color4.White);

            d2dDeviceContext.PushAxisAlignedClip(new RectangleF(5, 5, Child.Width - 10, Child.Height - 10), AntialiasMode.Aliased);
            d2dDeviceContext.Transform = Matrix3x2.Translation(Child.Width / 2f / Scale + Translation.X, Child.Height / 2f / Scale + Translation.Y) * Matrix3x2.Scaling(Scale);

            d2dDeviceContext.AntialiasMode = AntialiasMode.Aliased;
            d2dDeviceContext.DrawLine(new Vector2(0, int.MinValue), new Vector2(0, int.MaxValue), RasterDrawBrush, 1 / Scale);
            d2dDeviceContext.DrawLine(new Vector2(int.MinValue, 0), new Vector2(int.MaxValue, 0), RasterDrawBrush, 1 / Scale);
            d2dDeviceContext.AntialiasMode = AntialiasMode.PerPrimitive;

            RenderGeometry();

            d2dDeviceContext.Transform = Matrix3x2.Identity;
            d2dDeviceContext.PopAxisAlignedClip();

            d2dDeviceContext.EndDraw();
            swapChain.Present(0, PresentFlags.None);
        }
Esempio n. 2
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        public void Render(DeviceContext dc)
        {
            using (SolidColorBrush BorderBrush = new SolidColorBrush(dc, Border), FillerBrush = new SolidColorBrush(dc, Filler))
            {
                for (int i = 0; i < Path.Length - 1; i++)
                {
                    var area = new Mesh(dc, new Triangle[] { new Triangle()
                                                             {
                                                                 Point1 = new RawVector2(Path[0].X, Path[0].Y), Point2 = new RawVector2(Path[i].X, Path[i].Y), Point3 = new RawVector2(Path[i + 1].X, Path[i + 1].Y)
                                                             } });

                    dc.FillMesh(area, FillerBrush);
                    dc.DrawLine(new RawVector2(Path[i].X, Path[i].Y), new RawVector2(Path[i + 1].X, Path[i + 1].Y), BorderBrush, Thickness);
                    area.Dispose();
                }
                dc.DrawLine(new RawVector2(Path[Path.Length - 1].X, Path[Path.Length - 1].Y), new RawVector2(Path[0].X, Path[0].Y), BorderBrush, Thickness);
            }
        }
Esempio n. 3
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        public override void Draw(Direct2D.DeviceContext renderTarget, Direct2D.Brush brush)
        {
            var lines = new[]
            {
                new [] { Points[0], Points[1] },
                new [] { Points[1], Points[2] },
                new [] { Points[2], Points[3] },
                new [] { Points[3], Points[0] },
            };

            foreach (var line in lines)
            {
                renderTarget.DrawLine(line[0], line[1], brush, 2.0f);
            }
        }
Esempio n. 4
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 public override void Draw(Direct2D.DeviceContext renderTarget, Direct2D.Brush brush)
 {
     renderTarget.DrawLine(P1, P2, brush);
 }
Esempio n. 5
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 public void DrawLine(Line line, Brush brush, float strokeThickness = 1.0f)
 {
     deviceContext.DrawLine(line.P0 + line.Position.XY(), line.P1 + line.Position.XY(), brush, strokeThickness);
 }