Esempio n. 1
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 /// <summary>
 /// Initializes a new instance of the <see cref="Effect"/> class.
 /// </summary>
 /// <param name="deviceContext">The device context.</param>
 /// <param name="effectId"><para>The class ID of the effect to create.</para></param>
 /// <exception cref="SharpDXException">If no sufficient memory to complete the call, or if it does not have enough display memory to perform the operation, or if the specified effect is not registered by the system.</exception>
 /// <remarks>
 /// The created effect does not increment the reference count for the dynamic-link library (DLL) from which the effect was created. If the application deletes an effect while that effect is loaded, the resulting behavior will be unpredictable.
 /// </remarks>
 /// <unmanaged>HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID&amp; effectId,[Out, Fast] ID2D1Effect** effect)</unmanaged>
 public Effect(DeviceContext deviceContext, Guid effectId)
     : base(IntPtr.Zero)
 {
     deviceContext.CreateEffect(effectId, this);
 }
Esempio n. 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Effect"/> class.
 /// </summary>
 /// <param name="deviceContext">The device context.</param>
 /// <param name="effectId"><para>The class ID of the effect to create.</para></param>	
 /// <exception cref="SharpDXException">If no sufficient memory to complete the call, or if it does not have enough display memory to perform the operation, or if the specified effect is not registered by the system.</exception>
 /// <remarks>
 /// The created effect does not increment the reference count for the dynamic-link library (DLL) from which the effect was created. If the application deletes an effect while that effect is loaded, the resulting behavior will be unpredictable.	
 /// </remarks>	
 /// <unmanaged>HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID&amp; effectId,[Out, Fast] ID2D1Effect** effect)</unmanaged>	
 public Effect(DeviceContext deviceContext, Guid effectId)
     : base(IntPtr.Zero)
 {
     deviceContext.CreateEffect(effectId, this);
 }