Esempio n. 1
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        /// <summary>
        /// Compares the supplied point and determines whether or not it is inside the Actual Bounds
        /// of the Polygon.
        /// </summary>
        /// <remarks>The calculation formula was converted from the C version available at
        /// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
        /// </remarks>
        /// <param name="pt">The Vector to compare.</param>
        /// <returns>True if the Vector is within the Actual Bounds, False if it is not.</returns>
        public bool Contains(SVector3 pt)
        {
            bool isIn = false;

            if (IsInBounds(pt))
            {
                int i, j = 0;

                // The following code is converted from a C version found at
                // http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
                for (i = 0, j = NumberOfPoints - 1; i < NumberOfPoints; j = i++)
                {
                    if (
                        (
                            ((m_Geo[i].Y <= pt.Y) && (pt.Y < m_Geo[j].Y)) || ((m_Geo[j].Y <= pt.Y) && (pt.Y < m_Geo[i].Y))
                        ) &&
                        (pt.X < (m_Geo[j].X - m_Geo[i].X) * (pt.Y - m_Geo[i].Y) / (m_Geo[j].Y - m_Geo[i].Y) + m_Geo[i].X)
                        )
                    {
                        isIn = !isIn;
                    }
                }
            }

            return(isIn);
        }
Esempio n. 2
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 /// <summary>
 /// Add 2 vectors and create a new one.
 /// </summary>
 /// <param name="vector1">First vector</param>
 /// <param name="vector2">Second vector</param>
 /// <returns>New vector that is the sum of the 2 vectors</returns>
 public static SVector3 Add(SVector3 vector1, SVector3 vector2)
 {
     if ((vector1 == null) || (vector2 == null))
     {
         return(null);
     }
     return(new SVector3(vector1.X + vector2.X, vector1.Y + vector2.Y, vector1.Z + vector2.Z));
 }
Esempio n. 3
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 /// <summary>
 /// Return a new vector with negative values.
 /// </summary>
 /// <param name="v">Original vector</param>
 /// <returns>New vector that is the inversion of the original vector</returns>
 public static SVector3 Neg(SVector3 vector)
 {
     if (vector == null)
     {
         return(null);
     }
     return(new SVector3(-vector.X, -vector.Y, -vector.Z));
 }
Esempio n. 4
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 /// <summary>
 /// Substract 2 vectors and create a new one.
 /// </summary>
 /// <param name="vector1">First vector</param>
 /// <param name="vector2">Second vector</param>
 /// <returns>New vector that is the difference of the 2 vectors</returns>
 public static SVector3 Subtract(SVector3 vector1, SVector3 vector2)
 {
     if ((vector1 == null) || (vector2 == null))
     {
         return(null);
     }
     return(new SVector3(vector1.X - vector2.X, vector1.Y - vector2.Y, vector1.Z - vector2.Z));
 }
Esempio n. 5
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 /// <summary>
 /// Calculate the sum of 2 vectors.
 /// </summary>
 /// <param name="vector1">First vector</param>
 /// <param name="vector2">Second vector</param>
 /// <returns>New vector that is the sum of the 2 vectors</returns>
 public static SVector3 operator +(SVector3 vector1, SVector3 vector2)
 {
     if ((vector1 == null) || (vector2 == null))
     {
         return(null);
     }
     return(SVector3.Add(vector1, vector2));
 }
Esempio n. 6
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 /// <summary>
 /// Multiply a vector with a scalar
 /// </summary>
 /// <param name="vector">Vector to be multiplied</param>
 /// <param name="val">Scalar to multiply vector</param>
 /// <returns>New vector that is the multiplication of the vector with the scalar</returns>
 public static SVector3 Multiply(SVector3 vector, double val)
 {
     if (vector == null)
     {
         return(null);
     }
     return(new SVector3(vector.X * val, vector.Y * val, vector.Z * val));
 }
Esempio n. 7
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        public static SVector3 MoveVector2DTowards(SVector3 a, SVector3 b, double distance)
        {
            var vector     = new SVector3(b.X - a.X, b.Y - a.Y, 0);
            var length     = Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
            var unitVector = new SVector3(vector.X / length, vector.Y / length, 0);

            return(new SVector3(a.X + unitVector.X * distance, a.Y + unitVector.Y * distance, 0));
        }
Esempio n. 8
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 /// <summary>
 /// Calculate the substraction of 2 vectors
 /// </summary>
 /// <param name="vector1">First vector</param>
 /// <param name="vector2">Second vector</param>
 /// <returns>New vector that is the difference of the 2 vectors</returns>
 public static SVector3 operator -(SVector3 vector1, SVector3 vector2)
 {
     if ((vector1 == null) || (vector2 == null))
     {
         return(null);
     }
     return(SVector3.Subtract(vector1, vector2));
 }
Esempio n. 9
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 /// <summary>
 /// Calculate the negative (inverted) vector
 /// </summary>
 /// <param name="v">Original vector</param>
 /// <returns>New vector that is the invertion of the original vector</returns>
 public static SVector3 operator -(SVector3 vector)
 {
     if (vector == null)
     {
         return(null);
     }
     return(SVector3.Neg(vector));
 }
Esempio n. 10
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 /// <summary>
 /// Calculate the multiplication of a vector with a scalar
 /// </summary>
 /// <param name="val">Scalar to multiply vecto</param>
 /// <param name="vector">Vector to be multiplied</param>
 /// <returns>New vector that is the multiplication of the vector and the scalar</returns>
 public static SVector3 operator *(double val, SVector3 vector)
 {
     if (vector == null)
     {
         return(null);
     }
     return(SVector3.Multiply(vector, val));
 }
Esempio n. 11
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        public static double GetDistance(SVector3 a, SVector3 b)
        {
            double dx       = a.X - b.X;
            double dy       = a.Y - b.Y;
            double dz       = a.Z - b.Z;
            double distance = (double)Math.Sqrt(dx * dx + dy * dy + dz * dz);

            return(distance);
        }
Esempio n. 12
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        public static SVector3 GetVector(byte[] dat, Pointer p)
        {
            SVector3 pos = new SVector3();

            pos.X = GetSingle(dat, p);
            pos.Y = GetSingle(dat, p);
            pos.Z = GetSingle(dat, p);

            return(pos);
        }
Esempio n. 13
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        /// <summary>
        /// Returns a map chunk (loads it from datastore if not currently in memory), given it's coordinates within the chunk grid
        /// </summary>
        /// <param name="chunkCoord"></param>
        /// <returns></returns>
        public MapChunk GetChunkAtChunkCoord(SVector3 chunkCoord)
        {
            if (chunkCoord.X > m_Chunks.GetUpperBound(0) || chunkCoord.Y > m_Chunks.GetUpperBound(1) || chunkCoord.Z > m_Chunks.GetUpperBound(2))
            {
                return(null);
            }

            MapChunk chunk = m_Chunks[(int)chunkCoord.X, (int)chunkCoord.Y, (int)chunkCoord.Z];

            return(chunk);
        }
Esempio n. 14
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        public override bool Equals(object obj)
        {
            SVector3 vector = obj as SVector3;

            if (vector != null)
            {
                return((m_Xcoord.Equals(vector.X)) &&
                       (m_Ycoord.Equals(vector.Y)) &&
                       (m_Zcoord.Equals(vector.Z)));
            }
            return(false);
        }
Esempio n. 15
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        /// <summary>
        /// Returns a chunk's coordinate address within the chunk grid, given a location on the world map
        /// </summary>
        /// <param name="mapLoc"></param>
        /// <returns></returns>
        public SVector3 GetChunkCoordFromMapLoc(SVector3 mapLoc)
        {
            if (!IsLocationWithinMap(mapLoc))
            {
                return(null);
            }

            double chunkX = (double)Math.Floor(mapLoc.X / m_ChunkSizeX);
            double chunkY = (double)Math.Floor(mapLoc.Y / m_ChunkSizeY);
            double chunkZ = (double)Math.Floor(mapLoc.Z / m_ChunkSizeZ);

            return(new SVector3(chunkX, chunkY, chunkZ));
        }
Esempio n. 16
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        /// <summary>
        /// Returns a reference to a map chunk (and all contained GameObjects), given a location
        /// </summary>
        /// <param name="loc"></param>
        /// <returns></returns>
        public MapChunk GetChunkAtMapLoc(SVector3 mapLoc)
        {
            SVector3 chunkCoord = GetChunkCoordFromMapLoc(mapLoc);

            if (chunkCoord == null)
            {
                return(null);
            }

            MapChunk chunk = GetChunkAtChunkCoord(chunkCoord);

            if (chunk == null)
            {
                throw new Exception("Error loading map chunk.");
            }

            return(chunk);
        }
Esempio n. 17
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        public Region GetRegionAtLoc(SVector3 v)
        {
            Region r = null;

            Dictionary <Guid, IGameObject> .ValueCollection.Enumerator enu = m_Regions.Objects;
            while (enu.MoveNext())
            {
                Region reg = enu.Current as Region;
                if (!reg.IsInBounds(v))
                {
                    continue;
                }

                if (reg.Contains(v))
                {
                    return(reg);
                }
            }

            return(r);
        }
Esempio n. 18
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        public void InitMap()
        {
            SVector3 originTileCenter = OriginTileCenter;

            for (int row = 0; row <= m_XWidth; row++)
            {
                for (int col = 0; col <= m_YHeight; col++)
                {
                    TileType s = new TileType();
                    s.Column        = col;
                    s.Row           = row;
                    s.WorldLocation = new SVector3();

                    // Set world coordinate
                    s.WorldLocation.X = originTileCenter.X + (s.Column - 1) * m_WorldUnitsTileWidth;
                    s.WorldLocation.Z = originTileCenter.Z + (s.Row - 1) * m_WorldUnitsTileWidth;
                    s.WorldLocation.Y = 0;

                    Tiles[row, col] = s;
                }
            }
        }
Esempio n. 19
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 /// <summary>
 /// Determines if a given location is valid, given the size of the map.
 /// </summary>
 /// <param name="loc"></param>
 /// <returns></returns>
 public bool IsLocationWithinMap(SVector3 loc)
 {
     return (loc.X <= m_DimensionX && loc.Y <= m_DimensionY && loc.Z <= m_DimensionZ);
 }
Esempio n. 20
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 /// <summary>
 /// Initiate vector with same values as given Vector
 /// </summary>
 /// <param name="v">Vector to copy coordinations</param>
 public SVector3(SVector3 vector)
 {
     m_Xcoord = vector.X;
     m_Ycoord = vector.Y;
     m_Zcoord = vector.Z;
 }
Esempio n. 21
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 public MobileState()
 {
     Position = new SVector3();
     Rotation = new SVector3();
     Velocity = new SVector3();
 }
Esempio n. 22
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 /// <summary>
 /// Compares the supplied point and determines whether or not it is inside the Rectangular Bounds
 /// of the Polygon.
 /// </summary>
 /// <param name="pt">The Vector to compare.</param>
 /// <returns>True if the Vector is within the Rectangular Bounds, False if it is not.</returns>
 public bool IsInBounds(SVector3 pt)
 {
     return AABounds.Contains(pt);
 }
Esempio n. 23
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 public MobileState()
 {
     Position = new SVector3();
     Rotation = new SVector3();
     Velocity = new SVector3();
 }
Esempio n. 24
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        /// <summary>
        /// Returns a reference to a map chunk (and all contained GameObjects), given a location
        /// </summary>
        /// <param name="loc"></param>
        /// <returns></returns>
        public MapChunk GetChunkAtMapLoc(SVector3 mapLoc)
        {
            SVector3 chunkCoord = GetChunkCoordFromMapLoc(mapLoc);
            if (chunkCoord == null)
            {
                return null;
            }

            MapChunk chunk = GetChunkAtChunkCoord(chunkCoord);
            if (chunk == null)
            {
                throw new Exception("Error loading map chunk.");
            }

            return chunk;
        }
Esempio n. 25
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        protected void ReadObjectDataFromTable(Dictionary<string, byte[]> data)
        {
            if (data.ContainsKey("dimX"))
            {
                m_DimensionX = BitConverter.ToDouble((byte[])data["dimX"], 0);
            }

            if (data.ContainsKey("dimY"))
            {
                m_DimensionY = BitConverter.ToDouble((byte[])data["dimY"], 0);
            }

            if (data.ContainsKey("dimZ"))
            {
                m_DimensionZ = BitConverter.ToDouble((byte[])data["dimZ"], 0);
            }

            if (data.ContainsKey("chSizeX"))
            {
                m_ChunkSizeX = BitConverter.ToDouble((byte[])data["chSizeX"], 0);
            }

            if (data.ContainsKey("chSizeY"))
            {
                m_ChunkSizeY = BitConverter.ToDouble((byte[])data["chSizeY"], 0);
            }

            if (data.ContainsKey("chSizeZ"))
            {
                m_ChunkSizeZ = BitConverter.ToDouble((byte[])data["chSizeZ"], 0);
            }

            if (data.ContainsKey("scale"))
            {
                m_Scale = BitConverter.ToDouble((byte[])data["scale"], 0);
            }

            if (data.ContainsKey("mapName"))
            {
                byte[] dat = (byte[])data["mapName"];
                m_Name = Encoding.UTF8.GetString(dat, 0, dat.Length);
            }

            if (data.ContainsKey("bg"))
            {

                byte[] dat = (byte[])data["bg"];
                m_MapBackground = Encoding.UTF8.GetString(dat, 0, dat.Length);
            }

            // load region data
            if (data.ContainsKey("regions"))
            {
                System.IO.MemoryStream memStream = new System.IO.MemoryStream((byte[])data["regions"]);
                System.IO.BinaryReader read = new System.IO.BinaryReader(memStream);
                int numRegions = read.ReadInt32(); // number of regions
                for (int i = 0; i < numRegions; i++)
                {
                    Region r = new Region();

                    // read region name
                    int nameLen = read.ReadInt32(); // read name length
                    byte[] datName = read.ReadBytes(nameLen);
                    r.ObjectName = Encoding.UTF8.GetString(datName, 0, datName.Length);

                    // read region internal name
                    int iNameLen = read.ReadInt32();
                    byte[] datIName = read.ReadBytes(iNameLen);
                    r.InternalName = Encoding.UTF8.GetString(datIName, 0, datIName.Length);

                    // read location
                    r.WorldLocation = new SVector3(read.ReadDouble(), read.ReadDouble(), read.ReadDouble());

                    // Read path geo
                    int numPoints = read.ReadInt32();
                    List<SVector3> pGeo = new List<SVector3>();
                    for (int v = 0; v < numPoints; v++)
                    {
                        SVector3 vPoint = new SVector3(read.ReadDouble(), read.ReadDouble(), read.ReadDouble());
                        pGeo.Add(vPoint);
                    }

                    r.Geo = pGeo;

                    // region ID
                    int UIDLen = read.ReadInt32(); // read title length
                    byte[] datUid = read.ReadBytes(UIDLen);
                    string uid = Encoding.UTF8.GetString(datUid, 0, datUid.Length);

                    r.UID = new Guid(uid);

                    // title
                    int titleLen = read.ReadInt32(); // read title length
                    byte[] datTitle = read.ReadBytes(titleLen);
                    r.ObjectName = Encoding.UTF8.GetString(datTitle, 0, datTitle.Length);

                    // description
                    int descLen = read.ReadInt32(); // read desc length
                    byte[] datDesc = read.ReadBytes(descLen);
                    r.Description = Encoding.UTF8.GetString(datDesc, 0, datDesc.Length);

                    // content id
                    int cIDLen = read.ReadInt32(); // content id length
                    byte[] datCont = read.ReadBytes(cIDLen);
                    r.ContentTag = Encoding.UTF8.GetString(datCont, 0, datCont.Length);

                    m_Regions.AddObject(r);
                }
            }
        }
Esempio n. 26
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 public bool Contains(SVector3 pt)
 {
     return
         (pt.X > X && pt.X < X + Width &&
          pt.Y > Y && pt.Y < Y + Height);
 }
Esempio n. 27
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 /// <summary>
 /// Initiate vector with same values as given Vector
 /// </summary>
 /// <param name="v">Vector to copy coordinations</param>
 public SVector3(SVector3 vector)
 {
     m_Xcoord = vector.X;
     m_Ycoord = vector.Y;
     m_Zcoord = vector.Z;
 }
Esempio n. 28
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 /// <summary>
 /// Determines if a given location is valid, given the size of the map.
 /// </summary>
 /// <param name="loc"></param>
 /// <returns></returns>
 public bool IsLocationWithinMap(SVector3 loc)
 {
     return(loc.X <= m_DimensionX && loc.Y <= m_DimensionY && loc.Z <= m_DimensionZ);
 }
Esempio n. 29
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        public Region GetRegionAtLoc(SVector3 v)
        {
            Region r = null;
            Dictionary<Guid, IGameObject>.ValueCollection.Enumerator enu = m_Regions.Objects;
            while(enu.MoveNext())
            {
                Region reg = enu.Current as Region;
                if (!reg.IsInBounds(v))
                {
                    continue;
                }

                if (reg.Contains(v))
                {
                    return reg;
                }
            }

            return r;
        }
Esempio n. 30
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        public static SVector3 GetVector(byte[] dat, Pointer p)
        {
            SVector3 pos = new SVector3();
            pos.X = GetSingle(dat, p);
            pos.Y = GetSingle(dat, p);
            pos.Z = GetSingle(dat, p);

            return pos;
        }
Esempio n. 31
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        /// <summary>
        /// Returns a chunk's coordinate address within the chunk grid, given a location on the world map
        /// </summary>
        /// <param name="mapLoc"></param>
        /// <returns></returns>
        public SVector3 GetChunkCoordFromMapLoc(SVector3 mapLoc)
        {
            if (!IsLocationWithinMap(mapLoc))
            {
                return null;
            }

            double chunkX = (double)Math.Floor(mapLoc.X / m_ChunkSizeX);
            double chunkY = (double)Math.Floor(mapLoc.Y / m_ChunkSizeY);
            double chunkZ = (double)Math.Floor(mapLoc.Z / m_ChunkSizeZ);

            return new SVector3(chunkX, chunkY, chunkZ);
        }
Esempio n. 32
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 public static SVector3 MoveVector2DTowards(SVector3 a, SVector3 b, double distance)
 {
     var vector = new SVector3(b.X - a.X, b.Y - a.Y, 0);
     var length = Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
     var unitVector = new SVector3(vector.X / length, vector.Y / length, 0);
     return new SVector3(a.X + unitVector.X * distance, a.Y + unitVector.Y * distance, 0);
 }
Esempio n. 33
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        /// <summary>
        /// Returns a map chunk (loads it from datastore if not currently in memory), given it's coordinates within the chunk grid
        /// </summary>
        /// <param name="chunkCoord"></param>
        /// <returns></returns>
        public MapChunk GetChunkAtChunkCoord(SVector3 chunkCoord)
        {
            if (chunkCoord.X > m_Chunks.GetUpperBound(0) || chunkCoord.Y > m_Chunks.GetUpperBound(1) || chunkCoord.Z > m_Chunks.GetUpperBound(2))
            {
                return null;
            }

            MapChunk chunk = m_Chunks[(int)chunkCoord.X, (int)chunkCoord.Y, (int)chunkCoord.Z];
            return chunk;
        }
Esempio n. 34
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 /// <summary>
 /// Multiply a vector with a scalar
 /// </summary>
 /// <param name="vector">Vector to be multiplied</param>
 /// <param name="val">Scalar to multiply vector</param>
 /// <returns>New vector that is the multiplication of the vector with the scalar</returns>
 public static SVector3 Multiply(SVector3 vector, double val)
 {
     if (vector == null)
         return null;
     return new SVector3(vector.X * val, vector.Y * val, vector.Z * val);
 }
Esempio n. 35
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 public Region()
     : base()
 {
     WorldLocation = new SVector3();
 }
Esempio n. 36
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 /// <summary>
 /// Return a new vector with negative values.
 /// </summary>
 /// <param name="v">Original vector</param>
 /// <returns>New vector that is the inversion of the original vector</returns>
 public static SVector3 Neg(SVector3 vector)
 {
     if (vector == null)
         return null;
     return new SVector3(-vector.X, -vector.Y, -vector.Z);
 }
Esempio n. 37
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        /// <summary>
        /// Compares the supplied point and determines whether or not it is inside the Actual Bounds
        /// of the Polygon.
        /// </summary>
        /// <remarks>The calculation formula was converted from the C version available at
        /// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
        /// </remarks>
        /// <param name="pt">The Vector to compare.</param>
        /// <returns>True if the Vector is within the Actual Bounds, False if it is not.</returns>
        public bool Contains(SVector3 pt)
        {
            bool isIn = false;

            if (IsInBounds(pt))
            {
                int i, j = 0;

                // The following code is converted from a C version found at
                // http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
                for (i = 0, j = NumberOfPoints - 1; i < NumberOfPoints; j = i++)
                {
                    if (
                        (
                         ((m_Geo[i].Y <= pt.Y) && (pt.Y < m_Geo[j].Y)) || ((m_Geo[j].Y <= pt.Y) && (pt.Y < m_Geo[i].Y))
                        ) &&
                        (pt.X < (m_Geo[j].X - m_Geo[i].X) * (pt.Y - m_Geo[i].Y) / (m_Geo[j].Y - m_Geo[i].Y) + m_Geo[i].X)
                       )
                    {
                        isIn = !isIn;
                    }
                }
            }

            return isIn;
        }
Esempio n. 38
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 /// <summary>
 /// Substract 2 vectors and create a new one.
 /// </summary>
 /// <param name="vector1">First vector</param>
 /// <param name="vector2">Second vector</param>
 /// <returns>New vector that is the difference of the 2 vectors</returns>
 public static SVector3 Subtract(SVector3 vector1, SVector3 vector2)
 {
     if ((vector1 == null) || (vector2 == null))
         return null;
     return new SVector3(vector1.X - vector2.X, vector1.Y - vector2.Y, vector1.Z - vector2.Z);
 }
Esempio n. 39
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 public static void AddVector(ref byte[] dat, Pointer curPointer, SVector3 vec)
 {
     AddSingle(ref dat, curPointer, (float)vec.X);
     AddSingle(ref dat, curPointer, (float)vec.Y);
     AddSingle(ref dat, curPointer, (float)vec.Z);
 }
Esempio n. 40
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        protected void ReadObjectDataFromTable(Dictionary <string, byte[]> data)
        {
            if (data.ContainsKey("dimX"))
            {
                m_DimensionX = BitConverter.ToDouble((byte[])data["dimX"], 0);
            }

            if (data.ContainsKey("dimY"))
            {
                m_DimensionY = BitConverter.ToDouble((byte[])data["dimY"], 0);
            }

            if (data.ContainsKey("dimZ"))
            {
                m_DimensionZ = BitConverter.ToDouble((byte[])data["dimZ"], 0);
            }

            if (data.ContainsKey("chSizeX"))
            {
                m_ChunkSizeX = BitConverter.ToDouble((byte[])data["chSizeX"], 0);
            }

            if (data.ContainsKey("chSizeY"))
            {
                m_ChunkSizeY = BitConverter.ToDouble((byte[])data["chSizeY"], 0);
            }

            if (data.ContainsKey("chSizeZ"))
            {
                m_ChunkSizeZ = BitConverter.ToDouble((byte[])data["chSizeZ"], 0);
            }

            if (data.ContainsKey("scale"))
            {
                m_Scale = BitConverter.ToDouble((byte[])data["scale"], 0);
            }

            if (data.ContainsKey("mapName"))
            {
                byte[] dat = (byte[])data["mapName"];
                m_Name = Encoding.UTF8.GetString(dat, 0, dat.Length);
            }

            if (data.ContainsKey("bg"))
            {
                byte[] dat = (byte[])data["bg"];
                m_MapBackground = Encoding.UTF8.GetString(dat, 0, dat.Length);
            }


            // load region data
            if (data.ContainsKey("regions"))
            {
                System.IO.MemoryStream memStream = new System.IO.MemoryStream((byte[])data["regions"]);
                System.IO.BinaryReader read      = new System.IO.BinaryReader(memStream);
                int numRegions = read.ReadInt32(); // number of regions
                for (int i = 0; i < numRegions; i++)
                {
                    Region r = new Region();

                    // read region name
                    int    nameLen = read.ReadInt32(); // read name length
                    byte[] datName = read.ReadBytes(nameLen);
                    r.ObjectName = Encoding.UTF8.GetString(datName, 0, datName.Length);

                    // read region internal name
                    int    iNameLen = read.ReadInt32();
                    byte[] datIName = read.ReadBytes(iNameLen);
                    r.InternalName = Encoding.UTF8.GetString(datIName, 0, datIName.Length);

                    // read location
                    r.WorldLocation = new SVector3(read.ReadDouble(), read.ReadDouble(), read.ReadDouble());

                    // Read path geo
                    int             numPoints = read.ReadInt32();
                    List <SVector3> pGeo      = new List <SVector3>();
                    for (int v = 0; v < numPoints; v++)
                    {
                        SVector3 vPoint = new SVector3(read.ReadDouble(), read.ReadDouble(), read.ReadDouble());
                        pGeo.Add(vPoint);
                    }

                    r.Geo = pGeo;

                    // region ID
                    int    UIDLen = read.ReadInt32(); // read title length
                    byte[] datUid = read.ReadBytes(UIDLen);
                    string uid    = Encoding.UTF8.GetString(datUid, 0, datUid.Length);

                    r.UID = new Guid(uid);

                    // title
                    int    titleLen = read.ReadInt32(); // read title length
                    byte[] datTitle = read.ReadBytes(titleLen);
                    r.ObjectName = Encoding.UTF8.GetString(datTitle, 0, datTitle.Length);

                    // description
                    int    descLen = read.ReadInt32(); // read desc length
                    byte[] datDesc = read.ReadBytes(descLen);
                    r.Description = Encoding.UTF8.GetString(datDesc, 0, datDesc.Length);

                    // content id
                    int    cIDLen  = read.ReadInt32(); // content id length
                    byte[] datCont = read.ReadBytes(cIDLen);
                    r.ContentTag = Encoding.UTF8.GetString(datCont, 0, datCont.Length);

                    m_Regions.AddObject(r);
                }
            }
        }
Esempio n. 41
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        //private List<Int64> elapsed = new List<long>();

        /// <summary>
        /// Returns null, if no path is found. Start- and End-Node are included in returned path. The user context
        /// is passed to IsWalkable().
        /// </summary>
        public List <TPathNode> Search(SVector3 inStartNode, SVector3 inEndNode, TUserContext inUserContext)
        {
            PathNode startNode = m_SearchSpace[(int)inStartNode.X, (int)inStartNode.Y];
            PathNode endNode   = m_SearchSpace[(int)inEndNode.X, (int)inEndNode.Y];

            //System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
            //watch.Start();

            if (startNode == endNode)
            {
                return(new List <TPathNode>(new TPathNode[] { startNode.UserContext }));
            }

            PathNode[] neighborNodes = new PathNode[8];

            m_ClosedSet.Clear();
            m_OpenSet.Clear();
            m_RuntimeGrid.Clear();
            m_OrderedOpenSet.Clear();

            for (int x = 0; x < Width; x++)
            {
                for (int y = 0; y < Height; y++)
                {
                    m_CameFrom[x, y] = null;
                }
            }

            startNode.G = 0;
            startNode.H = Heuristic(startNode, endNode);
            startNode.F = startNode.H;

            m_OpenSet.Add(startNode);
            m_OrderedOpenSet.Push(startNode);

            m_RuntimeGrid.Add(startNode);

            int nodes = 0;


            while (!m_OpenSet.IsEmpty)
            {
                PathNode x = m_OrderedOpenSet.Pop();

                if (x == endNode)
                {
                    // watch.Stop();

                    //elapsed.Add(watch.ElapsedMilliseconds);

                    List <TPathNode> result = ReconstructPath(m_CameFrom, m_CameFrom[endNode.X, endNode.Y]);

                    result.Add(endNode.UserContext);

                    return(result);
                }

                m_OpenSet.Remove(x);
                m_ClosedSet.Add(x);

                StoreNeighborNodes(x, neighborNodes);

                for (int i = 0; i < neighborNodes.Length; i++)
                {
                    PathNode y = neighborNodes[i];
                    Boolean  tentative_is_better;

                    if (y == null)
                    {
                        continue;
                    }

                    if (!y.UserContext.IsWalkable(inUserContext))
                    {
                        continue;
                    }

                    if (m_ClosedSet.Contains(y))
                    {
                        continue;
                    }

                    nodes++;

                    Double  tentative_g_score = m_RuntimeGrid[x].G + NeighborDistance(x, y);
                    Boolean wasAdded          = false;

                    if (!m_OpenSet.Contains(y))
                    {
                        m_OpenSet.Add(y);
                        tentative_is_better = true;
                        wasAdded            = true;
                    }
                    else if (tentative_g_score < m_RuntimeGrid[y].G)
                    {
                        tentative_is_better = true;
                    }
                    else
                    {
                        tentative_is_better = false;
                    }

                    if (tentative_is_better)
                    {
                        m_CameFrom[y.X, y.Y] = x;

                        if (!m_RuntimeGrid.Contains(y))
                        {
                            m_RuntimeGrid.Add(y);
                        }

                        m_RuntimeGrid[y].G = tentative_g_score;
                        m_RuntimeGrid[y].H = Heuristic(y, endNode);
                        m_RuntimeGrid[y].F = m_RuntimeGrid[y].G + m_RuntimeGrid[y].H;

                        if (wasAdded)
                        {
                            m_OrderedOpenSet.Push(y);
                        }
                        else
                        {
                            m_OrderedOpenSet.Update(y);
                        }
                    }
                }
            }

            return(null);
        }
Esempio n. 42
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 /// <summary>
 /// Add 2 vectors and create a new one.
 /// </summary>
 /// <param name="vector1">First vector</param>
 /// <param name="vector2">Second vector</param>
 /// <returns>New vector that is the sum of the 2 vectors</returns>
 public static SVector3 Add(SVector3 vector1, SVector3 vector2)
 {
     if ((vector1 == null) || (vector2 == null))
         return null;
     return new SVector3(vector1.X + vector2.X, vector1.Y + vector2.Y, vector1.Z + vector2.Z);
 }
Esempio n. 43
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 /// <summary>
 /// Compares the supplied point and determines whether or not it is inside the Rectangular Bounds
 /// of the Polygon.
 /// </summary>
 /// <param name="pt">The Vector to compare.</param>
 /// <returns>True if the Vector is within the Rectangular Bounds, False if it is not.</returns>
 public bool IsInBounds(SVector3 pt)
 {
     return(AABounds.Contains(pt));
 }
Esempio n. 44
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 public static double GetDistance(SVector3 a, SVector3 b)
 {
     double dx = a.X - b.X;
     double dy = a.Y - b.Y;
     double dz = a.Z - b.Z;
     double distance = (double)Math.Sqrt(dx * dx + dy * dy + dz * dz);
     return distance;
 }
Esempio n. 45
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 public Region()
     : base()
 {
     WorldLocation = new SVector3();
 }
Esempio n. 46
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 public static void AddVector(ref byte[] dat, Pointer curPointer, SVector3 vec)
 {
     AddSingle(ref dat, curPointer, (float)vec.X);
     AddSingle(ref dat, curPointer, (float)vec.Y);
     AddSingle(ref dat, curPointer, (float)vec.Z);
 }