public Cylinder(RenderEngine theRenderEngine) { base.SetRenderEngine( theRenderEngine ); }
public Sphere(RenderEngine theRenderEngine) { base.SetRenderEngine( theRenderEngine ); }
public Cube(RenderEngine theRenderEngine) { base.SetRenderEngine( theRenderEngine ); }
protected Vector3 m_Scale = Vector3.zero; // 大小(縮放) public void SetRenderEngine( RenderEngine theRenderEngine ) { m_RenderEngine = theRenderEngine; }
public Cylinder(RenderEngine theRenderEngine) { base.SetRenderEngine(theRenderEngine); }
public Cube(RenderEngine theRenderEngine) { base.SetRenderEngine(theRenderEngine); }
public Sphere(RenderEngine theRenderEngine) { base.SetRenderEngine(theRenderEngine); }
protected Vector3 m_Scale = Vector3.zero; // 大小(缩放) public void SetRenderEngine(RenderEngine theRenderEngine) { m_RenderEngine = theRenderEngine; }