public Cylinder(RenderEngine theRenderEngine)
		{
			base.SetRenderEngine( theRenderEngine );
		}
		public Sphere(RenderEngine theRenderEngine)
		{
			base.SetRenderEngine( theRenderEngine );
		}
		public Cube(RenderEngine theRenderEngine)
		{
			base.SetRenderEngine( theRenderEngine );
		}
		protected Vector3 m_Scale = Vector3.zero;		// 大小(縮放)

		public void SetRenderEngine( RenderEngine theRenderEngine )
		{
			m_RenderEngine = theRenderEngine;
		}
 public Cylinder(RenderEngine theRenderEngine)
 {
     base.SetRenderEngine(theRenderEngine);
 }
 public Cube(RenderEngine theRenderEngine)
 {
     base.SetRenderEngine(theRenderEngine);
 }
 public Sphere(RenderEngine theRenderEngine)
 {
     base.SetRenderEngine(theRenderEngine);
 }
        protected Vector3 m_Scale             = Vector3.zero;   // 大小(缩放)

        public void SetRenderEngine(RenderEngine theRenderEngine)
        {
            m_RenderEngine = theRenderEngine;
        }