/// <summary> /// Responsible for loading all content /// </summary> protected override void LoadContent() { // Define the spritebatch and load all the art and sound content spriteBatch = new SpriteBatch(GraphicsDevice); Art.Load(Content); Sound.Load(Content); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Art.Load(Content); Sound.Load(Content); }