private void detach_PlayerTechSpents(PlayerTechSpent entity)
		{
			this.SendPropertyChanging();
			entity.Tech = null;
		}
 partial void DeletePlayerTechSpent(PlayerTechSpent instance);
 partial void InsertPlayerTechSpent(PlayerTechSpent instance);
 partial void UpdatePlayerTechSpent(PlayerTechSpent instance);
		private void attach_PlayerTechSpents(PlayerTechSpent entity)
		{
			this.SendPropertyChanging();
			entity.Player = this;
		}