private void detach_PlayerTechSpents(PlayerTechSpent entity) { this.SendPropertyChanging(); entity.Tech = null; }
partial void DeletePlayerTechSpent(PlayerTechSpent instance);
partial void InsertPlayerTechSpent(PlayerTechSpent instance);
partial void UpdatePlayerTechSpent(PlayerTechSpent instance);
private void attach_PlayerTechSpents(PlayerTechSpent entity) { this.SendPropertyChanging(); entity.Player = this; }