Esempio n. 1
0
 public ActionResult Edit(State state)
 {
     if (ModelState.IsValid && State.Update(state))
     {
         return RedirectToAction("Index");
     }
     return View(state);
 }
Esempio n. 2
0
        public static bool Create(State state)
        {
            bool result = true;
            try
            {
                db.States.AddObject(state);
                db.SaveChanges();
            }
            catch (Exception)
            {
                result = false;
            }

            return result;
        }
Esempio n. 3
0
        public static bool Update(State state)
        {
            bool result = true;
            try
            {
                EntityDataModelContainer mc = new EntityDataModelContainer();
                mc.States.Attach(state);
                mc.ObjectStateManager.ChangeObjectState(state, EntityState.Modified);
                mc.SaveChanges();
                db.Refresh(System.Data.Objects.RefreshMode.StoreWins, state);
            }
            catch (Exception)
            {
                result = false;
            }

            return result;
        }
 /// <summary>
 /// Deprecated Method for adding a new object to the States EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToStates(State state)
 {
     base.AddObject("States", state);
 }
 /// <summary>
 /// Create a new State object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="name">Initial value of the Name property.</param>
 /// <param name="updated_at">Initial value of the Updated_at property.</param>
 public static State CreateState(global::System.Int32 id, global::System.String name, global::System.DateTime updated_at)
 {
     State state = new State();
     state.Id = id;
     state.Name = name;
     state.Updated_at = updated_at;
     return state;
 }