Esempio n. 1
0
        //! Starts the server connection interface. Initializes the state listener. Captures the game product name
        public void Awake()
        {
#if UNITY_EDITOR
            this.gameId = UnityEditor.PlayerSettings.productName;
#else
            StringBuilder uniqueGameId = new StringBuilder(96);
            if (0 == GameInterface.getGameIdentifier(uniqueGameId, (uint)uniqueGameId.Capacity))
            {
                this.gameId = uniqueGameId.ToString();
            }
            else
            {
                this.gameId = "";
            }
#endif

            if (this.gameId.Equals(""))
            {
                Debug.LogError("Product name not set!");
            }

            GameInterface.startServerInterface();

            this.stateListener = new StateListener();
            this.stateListener.HandleMessage += HandleStateUpdate;

            GameInterface.setHidden();

            //analytics = EscAnalytics.Instance;
            //analytics.Initialize(KEYWORD_GAME_ENGINE, this.gameId, "1.0", false);
            //analytics.TrackGameSessionBegin();
        }
        /**
         * Initialize the client controller interface with the client's unique identifier and the server address.
         * Also, initializes a state listener to handle state updates
         *
         * @see Esc.Server
         * @see Esc.StateListner
         */
        public void Awake()
        {
            this.server = new Server(GAME_ENGINE);

            this.clientIpAddress = Network.player.ipAddress;
            if ("" == ClientConnection.serverAddress)
            {
                ClientConnection.serverAddress = DEFAULT_SERVER_ADDRESS;
            }

            this.stateListener = new StateListener();
            this.stateListener.HandleMessage += HandleStateUpdate;
            this.stateListener.Connect();

            this.client = new Client(this.Udid());

            ControllerInterface.startClientInterface(ClientConnection.serverAddress);
        }