Esempio n. 1
0
 public void Handle(Disconnect message)
 {
     _clientsIds.Remove(message.Username);
     foreach (var client in _clients)
     {
         client.Tell(new DisconnectResponse()
         {
             Username = message.Username
         }, Self);
     }
 }
Esempio n. 2
0
        // Mở ra form Disconnect
        private void btnDisconnect_Click(object sender, EventArgs e)
        {
            Disconnect disconnectForm = new Disconnect();

            foreach (string key in clientList.Keys)
            {
                disconnectForm.inputList.Add(key);
            }
            this.Hide();
            disconnectForm.ShowDialog();
            this.Show();
            if (disconnectForm.outputList.Count > 0)
            {
                foreach (string name in disconnectForm.outputList)
                {
                    TcpClient workerSocket = null;
                    workerSocket = (TcpClient)clientList.FirstOrDefault(x => x.Key == name).Value;
                    workerSocket.Close();
                }
            }
        }
Esempio n. 3
0
        public void ProcessDatagram(byte[] datagram, Player source)
        {
            switch ((DatagramID)datagram[0])
            {
            case DatagramID.entityUpdate:
                #region entityUpdate
                var entityUpdate = new EntityUpdate(datagram);

                string ACmessage = AntiCheat.Inspect(entityUpdate);
                if (ACmessage != "ok")
                {
                    //var kickMessage = new ChatMessage() {
                    //    message = "illegal " + ACmessage
                    //};
                    //kickMessage.Write(player.writer, true);
                    //Console.WriteLine(player.entityData.name + " kicked for illegal " + kickMessage.message);
                    //Thread.Sleep(100); //thread is about to run out anyway so np
                    //Kick(player);
                    //return;
                }
                if (entityUpdate.name != null)
                {
                    //Announce.Join(entityUpdate.name, player.entityData.name, players);
                }

                entityUpdate.entityFlags |= 1 << 5;  //enable friendly fire flag for pvp
                if (!source.entityData.IsEmpty)      //dont filter the first packet
                //entityUpdate.Filter(player.entityData);
                {
                }
                if (!entityUpdate.IsEmpty)
                {
                    //entityUpdate.Broadcast(players, 0);
                    BroadcastUDP(entityUpdate.Data, source);
                    if (entityUpdate.HP == 0 && source.entityData.HP > 0)
                    {
                        BroadcastUDP(Tomb.Show(source).Data);
                    }
                    else if (source.entityData.HP == 0 && entityUpdate.HP > 0)
                    {
                        BroadcastUDP(Tomb.Hide(source).Data);
                    }
                    entityUpdate.Merge(source.entityData);
                }
                break;

                #endregion
            case DatagramID.attack:
                #region attack
                var attack = new Attack(datagram);
                source.lastTarget = attack.Target;
                if (players.ContainsKey(attack.Target))      //in case the target is a tombstone
                {
                    SendUDP(datagram, players[attack.Target]);
                }
                break;

                #endregion
            case DatagramID.shoot:
                #region shoot
                var shoot = new Resources.Datagram.Shoot(datagram);
                BroadcastUDP(datagram, source);     //pass to all players except source
                break;

                #endregion
            case DatagramID.proc:
                #region proc
                var proc = new Proc(datagram);

                switch (proc.Type)
                {
                case ProcType.bulwalk:
                    SendUDP(new Chat(string.Format("bulwalk: {0}% dmg reduction", 1.0f - proc.Modifier)).data, source);
                    break;

                case ProcType.poison:
                    var poisonTickDamage = new Attack()
                    {
                        Damage = proc.Modifier,
                        Target = proc.Target
                    };
                    var         target = players[poisonTickDamage.Target];
                    Func <bool> tick   = () => {
                        bool f = players.ContainsKey(poisonTickDamage.Target);
                        if (f)
                        {
                            SendUDP(poisonTickDamage.data, target);
                        }
                        return(!f);
                    };
                    Tools.DoLater(tick, 500, 7);
                    //Poison(players[proc.Target], poisonTickDamage);
                    break;

                case ProcType.manashield:
                    SendUDP(new Chat(string.Format("manashield: {0}", proc.Modifier)).data, source);
                    break;

                case ProcType.warFrenzy:
                case ProcType.camouflage:
                case ProcType.fireSpark:
                case ProcType.intuition:
                case ProcType.elusivenes:
                case ProcType.swiftness:
                    break;

                default:

                    break;
                }
                BroadcastUDP(datagram, source);     //pass to all players except source
                break;

                #endregion
            case DatagramID.chat:
                #region chat
                var chat = new Chat(datagram);
                if (chat.Text.StartsWith("/"))
                {
                    Command.Server(chat.Text, source, this);     //wip
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Write(players[chat.Sender].entityData.name + ": ");
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.WriteLine(chat.Text);
                    BroadcastUDP(datagram, null, true);     //pass to all players
                }
                break;

                #endregion
            case DatagramID.interaction:
                #region interaction
                var interaction = new Interaction(datagram);
                BroadcastUDP(datagram, source);     //pass to all players except source
                break;

                #endregion
            case DatagramID.connect:
                #region connect
                var connect = new Connect(datagram)
                {
                    Guid    = (ushort)source.entityData.guid,
                    Mapseed = Database.mapseed
                };
                SendUDP(connect.data, source);

                foreach (Player player in players.Values)
                {
                    if (player.playing)
                    {
                        SendUDP(player.entityData.Data, source);
                    }
                }
                source.playing = true;
                //Task.Delay(100).ContinueWith(t => Load_world_delayed(source)); //WIP, causes crash when player disconnects before executed
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine(source.IpEndPoint.Address + " is now playing");
                break;

                #endregion
            case DatagramID.disconnect:
                #region disconnect
                var disconnect = new Disconnect(datagram);
                source.playing = false;
                BroadcastUDP(datagram, source, true);
                source.entityData = new EntityUpdate()
                {
                    guid = source.entityData.guid
                };

                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine(source.IpEndPoint.Address + " is now lurking");
                break;

                #endregion
            case DatagramID.specialMove:
                #region specialMove
                var specialMove = new SpecialMove(datagram);
                switch (specialMove.Id)
                {
                case SpecialMoveID.taunt:
                    var targetGuid = specialMove.Guid;
                    specialMove.Guid = (ushort)source.entityData.guid;
                    SendUDP(specialMove.data, players[targetGuid]);
                    break;

                case SpecialMoveID.cursedArrow:
                case SpecialMoveID.arrowRain:
                case SpecialMoveID.shrapnel:
                case SpecialMoveID.smokeBomb:
                case SpecialMoveID.iceWave:
                case SpecialMoveID.confusion:
                case SpecialMoveID.shadowStep:
                    BroadcastUDP(specialMove.data, source);
                    break;

                default:
                    break;
                }
                break;

                #endregion
            case DatagramID.dummy:
                break;

            default:
                Console.WriteLine("unknown DatagramID: " + datagram[0]);
                break;
            }
        }
Esempio n. 4
0
        public void ListenTCP()
        {
            Player player = new Player(tcpListener.AcceptTcpClient());

            new Thread(new ThreadStart(ListenTCP)).Start();

            if (player.reader.ReadInt32() != Database.bridgeVersion)
            {
                player.writer.Write(false);
                return;
            }
            player.writer.Write(true);

            string username = player.reader.ReadString();

            if (!accounts.ContainsKey(username))
            {
                player.writer.Write((byte)AuthResponse.unknownUser);
                return;
            }
            string password = player.reader.ReadString();

            if (accounts[username] != password)
            {
                player.writer.Write((byte)AuthResponse.wrongPassword);
                return;
            }
            player.writer.Write((byte)AuthResponse.success);
            player.admin = username == "BLACKROCK";

            player.MAC = player.reader.ReadString();
            var banEntry = bans.FirstOrDefault(x => x.Mac == player.MAC || x.Ip == player.IpEndPoint.Address.ToString());

            if (banEntry != null)
            {
                player.writer.Write(true);
                player.writer.Write(banEntry.Reason);
                return;
            }
            player.writer.Write(false);//not banned

            ushort newGuid = 1;

            while (players.ContainsKey(newGuid))  //find lowest available guid
            {
                newGuid++;
            }
            player.entityData.guid = newGuid;
            players.Add(newGuid, player);
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine(player.IpEndPoint.Address + " connected");

            while (true)
            {
                try {
                    byte packetID = player.reader.ReadByte();
                    ProcessPacket(packetID, player);
                } catch (IOException) {
                    players.Remove((ushort)player.entityData.guid);
                    var disconnect = new Disconnect()
                    {
                        Guid = (ushort)player.entityData.guid
                    };
                    BroadcastUDP(disconnect.data);

                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine(newGuid + " disconnected");
                    break;
                }
            }
        }