Esempio n. 1
0
        internal void _PreUpdateMask(UpdateContext context, uint maskId)
        {
            //_maskFlag: 0-new mask, 1-active mask, 2-mask complete
            if (_maskFlag == 0)
            {
                if (_stencilEraser == null)
                {
                    _stencilEraser = new StencilEraser(gameObject.transform);
                    _stencilEraser.meshFilter.mesh = mesh;
                }
                else
                {
                    _stencilEraser.enabled = true;
                }
            }

            _maskFlag = 1;

            if (_manager != null)
            {
                //这里使用maskId而不是clipInfo.clipId,是因为遮罩有两个用途,一个是写入遮罩,一个是擦除,两个不能用同一个材质
                Material mat = _manager.GetMaterial((int)MaterialFlags.AlphaMask + _materialFlags, BlendMode.Normal, maskId);
                if (!Material.ReferenceEquals(mat, _stencilEraser.meshRenderer.sharedMaterial))
                {
                    _stencilEraser.meshRenderer.sharedMaterial = mat;
                }

                context.ApplyAlphaMaskProperties(mat, true);
            }
        }
Esempio n. 2
0
 /// <summary>
 ///
 /// </summary>
 public void Dispose()
 {
     if (mesh != null)
     {
         if (Application.isPlaying)
         {
             Object.Destroy(mesh);
         }
         else
         {
             Object.DestroyImmediate(mesh);
         }
         mesh = null;
     }
     if (_manager != null)
     {
         _manager.Release();
         _manager = null;
     }
     _material      = null;
     meshRenderer   = null;
     meshFilter     = null;
     _stencilEraser = null;
     meshModifier   = null;
 }
Esempio n. 3
0
        /// <summary>
        ///
        /// </summary>
        public void Dispose()
        {
            if (mesh != null)
            {
                if (Application.isPlaying)
                {
                    Object.Destroy(mesh);
                }
                else
                {
                    Object.DestroyImmediate(mesh);
                }
                mesh = null;
            }
            if ((_customMatarial & 128) != 0 && _material != null)
            {
                Object.DestroyImmediate(_material);
            }

            _manager       = null;
            _material      = null;
            meshRenderer   = null;
            meshFilter     = null;
            _stencilEraser = null;
            meshModifier   = null;
        }
Esempio n. 4
0
 public void Dispose()
 {
     if (mesh != null)
     {
         if (Application.isPlaying)
         {
             Mesh.Destroy(mesh);
         }
         else
         {
             Mesh.DestroyImmediate(mesh);
         }
         mesh = null;
     }
     if (_manager != null)
     {
         _manager.Release();
         _manager = null;
     }
     if (_customMatarial && _material != null)
     {
         if (Application.isPlaying)
         {
             Material.Destroy(_material);
         }
         else
         {
             Material.DestroyImmediate(_material);
         }
     }
     _material      = null;
     meshRenderer   = null;
     meshFilter     = null;
     _stencilEraser = null;
 }
Esempio n. 5
0
 internal void _SetAsMask(bool value)
 {
     if (_isMask != value)
     {
         _isMask = value;
         if (_isMask)
         {
             //设置擦除stencil的drawcall
             if (_stencilEraser == null)
             {
                 _stencilEraser = new StencilEraser(gameObject.transform);
                 _stencilEraser.meshFilter.mesh = mesh;
             }
             else
             {
                 _stencilEraser.enabled = true;
             }
         }
         else
         {
             if (_stencilEraser != null)
             {
                 _stencilEraser.enabled = false;
             }
         }
     }
 }
Esempio n. 6
0
        internal void _PreUpdateMask(UpdateContext context)
        {
            //_maskFlag: 0-new mask, 1-active mask, 2-mask complete
            if (_maskFlag == 0)
            {
                if (_stencilEraser == null)
                {
                    _stencilEraser = new StencilEraser(gameObject.transform);
                    _stencilEraser.meshFilter.mesh = mesh;
                }
                else
                {
                    _stencilEraser.enabled = true;
                }
            }

            _maskFlag = 1;

            if (_manager != null)
            {
                NMaterial nm  = _manager.GetMaterial(6, blendMode, context.clipInfo.clipId);
                Material  mat = nm.material;
                if ((object)mat != (object)_stencilEraser.meshRenderer.sharedMaterial)
                {
                    _stencilEraser.meshRenderer.sharedMaterial = mat;
                }

                int refValue = context.stencilReferenceValue - 1;
                mat.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                mat.SetInt(ShaderConfig._properyIDs._Stencil, refValue);
                mat.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                mat.SetInt(ShaderConfig._properyIDs._StencilReadMask, refValue);
                mat.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
            }
        }
Esempio n. 7
0
        public void UpdateMaterial(UpdateContext context)
        {
            NMaterial nm = null;

            if (_manager != null && !_customMatarial)
            {
                nm        = _manager.GetMaterial(this, context);
                _material = nm.material;
                if ((object)_material != (object)meshRenderer.sharedMaterial && (object)_material.mainTexture != null)
                {
                    meshRenderer.sharedMaterial = _material;
                }

                if (nm.combined)
                {
                    _material.SetTexture("_AlphaTex", _manager.texture.alphaTexture.nativeTexture);
                }
            }

            if (maskFrameId != 0 && maskFrameId != UpdateContext.frameId)
            {
                //曾经是遮罩对象,现在不是了
                if (_stencilEraser != null)
                {
                    _stencilEraser.enabled = false;
                }
            }

            if (_material != null)
            {
                if (blendMode != BlendMode.Normal)                 //GetMateria已经保证了不同的blendMode会返回不同的共享材质,所以这里可以放心设置
                {
                    BlendModeUtils.Apply(_material, blendMode);
                }

                if (context.clipped)
                {
                    if (maskFrameId != UpdateContext.frameId && context.rectMaskDepth > 0)                     //在矩形剪裁下,且不是遮罩对象
                    {
                        _material.SetVector("_ClipBox", context.clipInfo.clipBox);
                        if (context.clipInfo.soft)
                        {
                            _material.SetVector("_ClipSoftness", context.clipInfo.softness);
                        }
                    }

                    if (context.stencilReferenceValue > 0)
                    {
                        if (maskFrameId == UpdateContext.frameId)                         //是遮罩
                        {
                            if (context.stencilReferenceValue == 1)
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                                _material.SetInt("_Stencil", 1);
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", 255);
                                _material.SetInt("_ColorMask", 0);
                            }
                            else
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                                _material.SetInt("_Stencil", context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", context.stencilReferenceValue - 1);
                                _material.SetInt("_ColorMask", 0);
                            }

                            //设置擦除stencil的drawcall
                            if (_stencilEraser == null)
                            {
                                _stencilEraser = new StencilEraser(gameObject.transform);
                                _stencilEraser.meshFilter.mesh = mesh;
                            }
                            else
                            {
                                _stencilEraser.enabled = true;
                            }

                            if (nm != null)
                            {
                                NMaterial eraserNm = _manager.GetMaterial(this, context);
                                eraserNm.stencilSet = true;
                                Material eraserMat = eraserNm.material;
                                if ((object)eraserMat != (object)_stencilEraser.meshRenderer.sharedMaterial)
                                {
                                    _stencilEraser.meshRenderer.sharedMaterial = eraserMat;
                                }

                                int refValue = context.stencilReferenceValue - 1;
                                eraserMat.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                                eraserMat.SetInt("_Stencil", refValue);
                                eraserMat.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                eraserMat.SetInt("_StencilReadMask", refValue);
                                eraserMat.SetInt("_ColorMask", 0);
                            }
                        }
                        else
                        {
                            int refValue = context.stencilReferenceValue | (context.stencilReferenceValue - 1);
                            _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                            _material.SetInt("_Stencil", refValue);
                            _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                            _material.SetInt("_StencilReadMask", refValue);
                            _material.SetInt("_ColorMask", 15);
                        }
                        if (nm != null)
                        {
                            nm.stencilSet = true;
                        }
                    }
                    else if (nm != null && nm.stencilSet)
                    {
                        _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                        _material.SetInt("_Stencil", 0);
                        _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                        _material.SetInt("_StencilReadMask", 255);
                        _material.SetInt("_ColorMask", 15);

                        nm.stencilSet = false;
                    }
                    else
                    {
                        _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                        _material.SetInt("_Stencil", 0);
                        _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                        _material.SetInt("_StencilReadMask", 255);
                        _material.SetInt("_ColorMask", 15);
                    }
                }
            }
        }
Esempio n. 8
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="context"></param>
        public void UpdateMaterial(UpdateContext context)
        {
            Stats.GraphicsCount++;

            NMaterial nm            = null;
            bool      firstInstance = true;

            if (!_customMatarial)
            {
                if (_manager != null)
                {
                    nm        = _manager.GetMaterial(this, context, out firstInstance);
                    _material = nm.material;
                    if ((object)_material != (object)meshRenderer.sharedMaterial)
                    {
                        meshRenderer.sharedMaterial = _material;
                    }
                }
                else
                {
                    _material = null;
                    if ((object)meshRenderer.sharedMaterial != null)
                    {
                        meshRenderer.sharedMaterial = null;
                    }
                }
            }

            if (maskFrameId != 0 && maskFrameId != UpdateContext.frameId)
            {
                //曾经是遮罩对象,现在不是了
                if (_stencilEraser != null)
                {
                    _stencilEraser.enabled = false;
                }
            }

            if (firstInstance && (object)_material != null)
            {
                if (blendMode != BlendMode.Normal)                 //GetMateria已经保证了不同的blendMode会返回不同的共享材质,所以这里可以放心设置
                {
                    BlendModeUtils.Apply(_material, blendMode);
                }

                bool clearStencil = false;
                if (context.clipped)
                {
                    if (maskFrameId != UpdateContext.frameId && context.rectMaskDepth > 0)                     //在矩形剪裁下,且不是遮罩对象
                    {
                        _material.SetVector(ShaderConfig._properyIDs._ClipBox, context.clipInfo.clipBox);
                        if (context.clipInfo.soft)
                        {
                            _material.SetVector(ShaderConfig._properyIDs._ClipSoftness, context.clipInfo.softness);
                        }
                    }

                    if (context.stencilReferenceValue > 0)
                    {
                        if (maskFrameId == UpdateContext.frameId)                         //是遮罩
                        {
                            if (context.stencilReferenceValue == 1)
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Always);
                                _material.SetInt(ShaderConfig._properyIDs._Stencil, 1);
                                _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, 255);
                                _material.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }
                            else
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                                _material.SetInt(ShaderConfig._properyIDs._Stencil, context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                                _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, context.stencilReferenceValue - 1);
                                _material.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }

                            //设置擦除stencil的drawcall
                            if (_stencilEraser == null)
                            {
                                _stencilEraser = new StencilEraser(gameObject.transform);
                                _stencilEraser.meshFilter.mesh = mesh;
                            }
                            else
                            {
                                _stencilEraser.enabled = true;
                            }

                            if (nm != null)
                            {
                                NMaterial eraserNm = _manager.GetMaterial(this, context, out firstInstance);
                                eraserNm.stencilSet = true;
                                Material eraserMat = eraserNm.material;
                                if ((object)eraserMat != (object)_stencilEraser.meshRenderer.sharedMaterial)
                                {
                                    _stencilEraser.meshRenderer.sharedMaterial = eraserMat;
                                }

                                int refValue = context.stencilReferenceValue - 1;
                                eraserMat.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                                eraserMat.SetInt(ShaderConfig._properyIDs._Stencil, refValue);
                                eraserMat.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                eraserMat.SetInt(ShaderConfig._properyIDs._StencilReadMask, refValue);
                                eraserMat.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }
                        }
                        else
                        {
                            int refValue = context.stencilReferenceValue | (context.stencilReferenceValue - 1);
                            if (context.clipInfo.reversedMask)
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.NotEqual);
                            }
                            else
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                            }
                            _material.SetInt(ShaderConfig._properyIDs._Stencil, refValue);
                            _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Keep);
                            _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, refValue);
                            _material.SetInt(ShaderConfig._properyIDs._ColorMask, 15);
                        }
                        if (nm != null)
                        {
                            nm.stencilSet = true;
                        }
                    }
                    else
                    {
                        clearStencil = nm == null || nm.stencilSet;
                    }
                }
                else
                {
                    clearStencil = nm == null || nm.stencilSet;
                }

                if (clearStencil)
                {
                    _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Always);
                    _material.SetInt(ShaderConfig._properyIDs._Stencil, 0);
                    _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Keep);
                    _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, 255);
                    _material.SetInt(ShaderConfig._properyIDs._ColorMask, 15);
                }
            }
        }
Esempio n. 9
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="context"></param>
        public void UpdateMaterial(UpdateContext context)
        {
            Stats.GraphicsCount++;

            NMaterial nm = null;
            if (_manager != null && !_customMatarial)
            {
                nm = _manager.GetMaterial(this, context);
                _material = nm.material;
                if ((object)_material != (object)meshRenderer.sharedMaterial && (object)_material.mainTexture != null)
                    meshRenderer.sharedMaterial = _material;

                if (nm.combined)
                    _material.SetTexture("_AlphaTex", _manager.texture.alphaTexture.nativeTexture);
            }

            if (maskFrameId != 0 && maskFrameId != UpdateContext.frameId)
            {
                //曾经是遮罩对象,现在不是了
                if (_stencilEraser != null)
                    _stencilEraser.enabled = false;
            }

            if (_material != null)
            {
                if (blendMode != BlendMode.Normal) //GetMateria已经保证了不同的blendMode会返回不同的共享材质,所以这里可以放心设置
                    BlendModeUtils.Apply(_material, blendMode);

                bool clearStencil = false;
                if (context.clipped)
                {
                    if (maskFrameId != UpdateContext.frameId && context.rectMaskDepth > 0) //在矩形剪裁下,且不是遮罩对象
                    {
                        _material.SetVector("_ClipBox", context.clipInfo.clipBox);
                        if (context.clipInfo.soft)
                            _material.SetVector("_ClipSoftness", context.clipInfo.softness);
                    }

                    if (context.stencilReferenceValue > 0)
                    {
                        if (maskFrameId == UpdateContext.frameId) //是遮罩
                        {
                            if (context.stencilReferenceValue == 1)
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                                _material.SetInt("_Stencil", 1);
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", 255);
                                _material.SetInt("_ColorMask", 0);
                            }
                            else
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                                _material.SetInt("_Stencil", context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", context.stencilReferenceValue - 1);
                                _material.SetInt("_ColorMask", 0);
                            }

                            //设置擦除stencil的drawcall
                            if (_stencilEraser == null)
                            {
                                _stencilEraser = new StencilEraser(gameObject.transform);
                                _stencilEraser.meshFilter.mesh = mesh;
                            }
                            else
                                _stencilEraser.enabled = true;

                            if (nm != null)
                            {
                                NMaterial eraserNm = _manager.GetMaterial(this, context);
                                eraserNm.stencilSet = true;
                                Material eraserMat = eraserNm.material;
                                if ((object)eraserMat != (object)_stencilEraser.meshRenderer.sharedMaterial)
                                    _stencilEraser.meshRenderer.sharedMaterial = eraserMat;

                                int refValue = context.stencilReferenceValue - 1;
                                eraserMat.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                                eraserMat.SetInt("_Stencil", refValue);
                                eraserMat.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                eraserMat.SetInt("_StencilReadMask", refValue);
                                eraserMat.SetInt("_ColorMask", 0);
                            }
                        }
                        else
                        {
                            int refValue = context.stencilReferenceValue | (context.stencilReferenceValue - 1);
                            _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                            _material.SetInt("_Stencil", refValue);
                            _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                            _material.SetInt("_StencilReadMask", refValue);
                            _material.SetInt("_ColorMask", 15);
                        }
                        if (nm != null)
                            nm.stencilSet = true;
                    }
                    else
                        clearStencil = nm == null || nm.stencilSet;
                }
                else
                    clearStencil = nm == null || nm.stencilSet;

                if (clearStencil)
                {
                    _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                    _material.SetInt("_Stencil", 0);
                    _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                    _material.SetInt("_StencilReadMask", 255);
                    _material.SetInt("_ColorMask", 15);
                }
            }
        }
Esempio n. 10
0
 /// <summary>
 /// 
 /// </summary>
 public void Dispose()
 {
     if (mesh != null)
     {
         if (Application.isPlaying)
             Mesh.Destroy(mesh);
         else
             Mesh.DestroyImmediate(mesh);
         mesh = null;
     }
     if (_manager != null)
     {
         _manager.Release();
         _manager = null;
     }
     if (_customMatarial && _material != null)
     {
         if (Application.isPlaying)
             Material.Destroy(_material);
         else
             Material.DestroyImmediate(_material);
     }
     _material = null;
     meshRenderer = null;
     meshFilter = null;
     _stencilEraser = null;
     meshModifier = null;
 }