Esempio n. 1
0
        public void SpawnTormented()
        {
            BaseCreature spawna = new TormentedMinotaur();

            spawna.MoveToWorld(Location, Map);

            BaseCreature spawnb = new TormentedMinotaur();

            spawnb.MoveToWorld(Location, Map);

            BaseCreature spawnc = new TormentedMinotaur();

            spawnc.MoveToWorld(Location, Map);

            BaseCreature spawnd = new TormentedMinotaur();

            spawnd.MoveToWorld(Location, Map);
        }
Esempio n. 2
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        public override void OnCombatantChange()
        {
            if (m_SpawnedFriends)
            {
                return;
            }

            for (int i = 1; i < MaxFriends + 1; i++)
            {
                // spawn new friends

                BaseCreature friend = new TormentedMinotaur();

                friend.MoveToWorld(Map.GetSpawnPosition(Location, 3), Map);

                m_SpawnedFriends = true;
            }
        }
Esempio n. 3
0
		public void SpawnTormented()
		{
			BaseCreature spawna = new TormentedMinotaur();
			spawna.MoveToWorld(Location, Map);

			BaseCreature spawnb = new TormentedMinotaur();
			spawnb.MoveToWorld(Location, Map);

			BaseCreature spawnc = new TormentedMinotaur();
			spawnc.MoveToWorld(Location, Map);

			BaseCreature spawnd = new TormentedMinotaur();
			spawnd.MoveToWorld(Location, Map);
		}