public void SpawnTormented() { BaseCreature spawna = new TormentedMinotaur(); spawna.MoveToWorld(Location, Map); BaseCreature spawnb = new TormentedMinotaur(); spawnb.MoveToWorld(Location, Map); BaseCreature spawnc = new TormentedMinotaur(); spawnc.MoveToWorld(Location, Map); BaseCreature spawnd = new TormentedMinotaur(); spawnd.MoveToWorld(Location, Map); }
public override void OnCombatantChange() { if (m_SpawnedFriends) { return; } for (int i = 1; i < MaxFriends + 1; i++) { // spawn new friends BaseCreature friend = new TormentedMinotaur(); friend.MoveToWorld(Map.GetSpawnPosition(Location, 3), Map); m_SpawnedFriends = true; } }
public void SpawnTormented() { BaseCreature spawna = new TormentedMinotaur(); spawna.MoveToWorld(Location, Map); BaseCreature spawnb = new TormentedMinotaur(); spawnb.MoveToWorld(Location, Map); BaseCreature spawnc = new TormentedMinotaur(); spawnc.MoveToWorld(Location, Map); BaseCreature spawnd = new TormentedMinotaur(); spawnd.MoveToWorld(Location, Map); }