public Moonbat(Serial serial) : base(serial) { m_pugs = new ArrayList(); Timer m_timer = new PugTimer(this); m_timer.Start(); }
public Moonbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a Moonbat"; Hue = 1284; Body = 39; BaseSoundID = 422; SetStr(18, 30); SetDex(52, 76); SetInt(12, 28); SetHits(55, 75); SetMana(0); SetDamage(5, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 9, 18); SetSkill(SkillName.MagicResist, 15.1, 23.0); SetSkill(SkillName.Tactics, 18.1, 26.0); SetSkill(SkillName.Wrestling, 33.1, 37.0); switch (Utility.Random(5)) { case 0: PackItem(new MoonRapier()); break; case 1: PackItem(new LeatherSkirt()); break; case 2: PackItem(new LeatherNinjaMitts()); break; case 3: PackItem(new LeatherNinjaHood()); break; case 4: PackItem(new LeatherNinjaPants()); break; } Fame = 350; Karma = -350; VirtualArmor = 10; Tamable = false; m_pugs = new ArrayList(); Timer m_timer = new PugTimer(this); m_timer.Start(); }
public Moonbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a Moonbat"; Hue = 1284; Body = 39; BaseSoundID = 422; SetStr( 18, 30 ); SetDex( 52, 76 ); SetInt( 12, 28 ); SetHits( 55, 75 ); SetMana( 0 ); SetDamage( 5, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 9, 18 ); SetSkill( SkillName.MagicResist, 15.1, 23.0 ); SetSkill( SkillName.Tactics, 18.1, 26.0 ); SetSkill( SkillName.Wrestling, 33.1, 37.0 ); switch ( Utility.Random( 5 )) { case 0: PackItem( new MoonRapier() ); break; case 1: PackItem( new LeatherSkirt() ); break; case 2: PackItem( new LeatherNinjaMitts() ); break; case 3: PackItem( new LeatherNinjaHood() ); break; case 4: PackItem( new LeatherNinjaPants() ); break; } Fame = 350; Karma = -350; VirtualArmor = 10; Tamable = false; m_pugs = new ArrayList(); Timer m_timer = new PugTimer( this ); m_timer.Start(); }
public Moonbat( Serial serial ) : base( serial ) { m_pugs = new ArrayList(); Timer m_timer = new PugTimer( this ); m_timer.Start(); }