Exemple #1
0
        public Moonbat(Serial serial) : base(serial)
        {
            m_pugs = new ArrayList();
            Timer m_timer = new PugTimer(this);

            m_timer.Start();
        }
Exemple #2
0
        public Moonbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = "a Moonbat";
            Hue         = 1284;
            Body        = 39;
            BaseSoundID = 422;

            SetStr(18, 30);
            SetDex(52, 76);
            SetInt(12, 28);

            SetHits(55, 75);
            SetMana(0);

            SetDamage(5, 9);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 9, 18);

            SetSkill(SkillName.MagicResist, 15.1, 23.0);
            SetSkill(SkillName.Tactics, 18.1, 26.0);
            SetSkill(SkillName.Wrestling, 33.1, 37.0);

            switch (Utility.Random(5))
            {
            case 0: PackItem(new MoonRapier()); break;

            case 1: PackItem(new LeatherSkirt()); break;

            case 2: PackItem(new LeatherNinjaMitts()); break;

            case 3: PackItem(new LeatherNinjaHood()); break;

            case 4: PackItem(new LeatherNinjaPants()); break;
            }

            Fame  = 350;
            Karma = -350;

            VirtualArmor = 10;

            Tamable = false;

            m_pugs = new ArrayList();
            Timer m_timer = new PugTimer(this);

            m_timer.Start();
        }
		public Moonbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a Moonbat";
			Hue = 1284;
			Body = 39;
			BaseSoundID = 422;

			SetStr( 18, 30 );
			SetDex( 52, 76 );
			SetInt( 12, 28 );

			SetHits( 55, 75 );
			SetMana( 0 );

			SetDamage( 5, 9 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 9, 18 );

			SetSkill( SkillName.MagicResist, 15.1, 23.0 );
			SetSkill( SkillName.Tactics, 18.1, 26.0 );
			SetSkill( SkillName.Wrestling, 33.1, 37.0 );

			switch ( Utility.Random( 5 ))
			{
				case 0: PackItem( new MoonRapier() ); break;
				case 1: PackItem( new LeatherSkirt() ); break;
				case 2: PackItem( new LeatherNinjaMitts() ); break;
				case 3: PackItem( new LeatherNinjaHood() ); break;
				case 4: PackItem( new LeatherNinjaPants() ); break;
			}

			Fame = 350;
			Karma = -350;

			VirtualArmor = 10;

			Tamable = false;

			m_pugs = new ArrayList();
			Timer m_timer = new PugTimer( this );
			m_timer.Start();
		}
		public Moonbat( Serial serial ) : base( serial )
		{
			m_pugs = new ArrayList();
			Timer m_timer = new PugTimer( this );
			m_timer.Start();
		}