public void GenExits() { foreach (Point3D p in m_Exits) { MDDSGate g = new MDDSGate(this); g.MoveToWorld(p, m_Instance.Map); m_ExitGates.Add(g); } }
public void DelGatesExcept(MDDSGate gate) { for (int i = 0; i < m_ExitGates.Count; i++) { if (m_ExitGates[i] != gate) { m_ExitGates[i].Delete(); } } }
public void DelGatesExcept(MDDSGate gate) { for (int i = 0; i < m_ExitGates.Count; i++) if (m_ExitGates[i] != gate) m_ExitGates[i].Delete(); }