Esempio n. 1
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 public override void AddLoot()
 {
     MonsterNestLoot loot = new MonsterNestLoot( 6927, 0, this.LootLevel, "Scattered Orc Rubbish" );
     loot.MoveToWorld( this.Location, this.Map );
 }
Esempio n. 2
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        public override void AddLoot()
        {
            MonsterNestLoot loot = new MonsterNestLoot(4313, 0, this.LootLevel, "Spider Eggs");

            loot.MoveToWorld(this.Location, this.Map);
        }
Esempio n. 3
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        public override void AddLoot()
        {
            MonsterNestLoot loot = new MonsterNestLoot(4971, 32, this.LootLevel, "Dragon Eggs");

            loot.MoveToWorld(this.Location, this.Map);
        }
		public override void AddLoot()
		{
			MonsterNestLoot loot = new MonsterNestLoot( 6927, 0, this.LootLevel, "Scattered Bones" );
			loot.MoveToWorld( this.Location, this.Map );
		}
Esempio n. 5
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        public virtual void AddLoot()
        {
            MonsterNestLoot loot = new MonsterNestLoot(6585, this.Hue, this.m_LootLevel, "Monster Nest remains");

            loot.MoveToWorld(this.Location, this.Map);
        }
Esempio n. 6
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		public override void AddLoot()
		{
			MonsterNestLoot loot = new MonsterNestLoot( 7100, 0, this.LootLevel, "Destroyed Rat Nest" );
			loot.MoveToWorld( this.Location, this.Map );
		}
		public virtual void AddLoot()
		{
			MonsterNestLoot loot = new MonsterNestLoot( 6585, this.Hue, this.m_LootLevel, "Monster Nest remains" );
			loot.MoveToWorld( this.Location, this.Map );
		}
Esempio n. 8
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        public override void AddLoot()
        {
            MonsterNestLoot loot = new MonsterNestLoot(7100, 0, this.LootLevel, "Destroyed Rat Nest");

            loot.MoveToWorld(this.Location, this.Map);
        }
Esempio n. 9
0
		public override void AddLoot()
		{
			MonsterNestLoot loot = new MonsterNestLoot( 4971, 32, this.LootLevel, "Dragon Eggs" );
			loot.MoveToWorld( this.Location, this.Map );
		}
		public override void AddLoot()
		{
			MonsterNestLoot loot = new MonsterNestLoot( 4313, 0, this.LootLevel, "Spider Eggs" );
			loot.MoveToWorld( this.Location, this.Map );
		}