Esempio n. 1
0
        public StarterPack() : base()
        {
            Name = "Starter Pack";
            Hue  = 196;

            Item item = new MiniatureHorse();

            DropItem(item);
            item.X = 30;
            item.Y = 76;

            item = new BagOfReagents(50);
            DropItem(item);
            item.X = 71;
            item.Y = 55;

            Container bag = new Bag();

            bag.DropItem(new LeatherCap());
            bag.DropItem(new LeatherChest());
            bag.DropItem(new LeatherLegs());
            bag.DropItem(new LeatherGloves());
            bag.DropItem(new LeatherArms());
            bag.DropItem(new LeatherGorget());
            DropItem(bag);
            bag.X = 63;
            bag.Y = 75;

/*			if ( TestCenter.Enabled )
 *                      {
 *      //			item = new SmallBrickHouseDeed();
 *      //			DropItem( item );
 *      //			item.X = 23;
 *      //			item.Y = 53;
 *
 *                              item = new Spellbook( ulong.MaxValue );
 *                              item.LootType = LootType.Blessed;
 *                              DropItem( item );
 *                              item.X = 72;
 *                              item.Y = 92;
 *
 *                              item = new Runebook();
 *                              DropItem( item );
 *                              item.X = 93;
 *                              item.Y = 92;
 *
 *                              item = new EtherealLlama();
 *                              item.Name = "a beta testers ethereal llama";
 *                              DropItem( item );
 *                              item.X = 94;
 *                              item.Y = 34;
 *                      }
 *                      else
 *                      { */
            item = new BankCheck(1000);
            DropItem(item);
            item.X = 52;
            item.Y = 36;
            //}
        }
		public ForeverWelcomeBag() : base()
		{
			Name = "Forever Welcome Bag";
			Hue = 196;

			Item item = new MiniatureHorse();
			DropItem( item );
			item.X = 30;
			item.Y = 76;

			item = new BagOfReagents( 50 );
			DropItem( item );
			item.X = 71;
			item.Y = 55;

			Container bag = new Bag();
			bag.DropItem( new LeatherCap() );
			bag.DropItem( new LeatherChest() );
			bag.DropItem( new LeatherLegs() );
			bag.DropItem( new LeatherGloves() );
			bag.DropItem( new LeatherArms() );
			bag.DropItem( new LeatherGorget() );
			DropItem( bag );
			bag.X = 63;
			bag.Y = 75;

				item = new FireworksWand();
				item.Name = "Launch Day 2013";
				DropItem( item );
				item.X = 94;
				item.Y = 34;
			
				/*item = new BankCheck( 1000 );
				DropItem( item );
				item.X = 52;
				item.Y = 36;*/

				item = new HalfApron(); 
				item.Name = "Launch Day 2013";
				//item.loottype = Blessed;
				DropItem( item );
				item.X = 23;
				item.Y = 53;

			/*	if ( 1.00 > Utility.RandomDouble() )// 2 percent - multipy number x 100 to get percent

                switch (Utility.Random(5))
                {
				
				case 0:
                PackItem = new Skirt(); 
				Name = "Launch Day 2013";

				case 1:
                Item = new Boots(); 
				Name = "Launch Day 2013";
				DropItem( item );
				item.X = 23;
				item.Y = 53;

			    case 2:
                Item = new StrawHat(); 
				Name = "Launch Day 2013";
				DropItem( item );
				item.X = 23;
				item.Y = 53;

				case 3:
                Item = new Bandana(); 
				Name = "Launch Day 2013";
				DropItem( item );
				item.X = 23;
				item.Y = 53;

		        case 4:*/
               
                }
Esempio n. 3
0
        public ForeverWelcomeBag() : base()
        {
            Name = "Forever Welcome Bag";
            Hue  = 196;

            Item item = new MiniatureHorse();

            DropItem(item);
            item.X = 30;
            item.Y = 76;

            item = new BagOfReagents(50);
            DropItem(item);
            item.X = 71;
            item.Y = 55;

            Container bag = new Bag();

            bag.DropItem(new LeatherCap());
            bag.DropItem(new LeatherChest());
            bag.DropItem(new LeatherLegs());
            bag.DropItem(new LeatherGloves());
            bag.DropItem(new LeatherArms());
            bag.DropItem(new LeatherGorget());
            DropItem(bag);
            bag.X = 63;
            bag.Y = 75;

            item      = new FireworksWand();
            item.Name = "Launch Day 2013";
            DropItem(item);
            item.X = 94;
            item.Y = 34;

            /*item = new BankCheck( 1000 );
             * DropItem( item );
             * item.X = 52;
             * item.Y = 36;*/

            item      = new HalfApron();
            item.Name = "Launch Day 2013";
            //item.loottype = Blessed;
            DropItem(item);
            item.X = 23;
            item.Y = 53;

            /*	if ( 1.00 > Utility.RandomDouble() )// 2 percent - multipy number x 100 to get percent
             *
             * switch (Utility.Random(5))
             * {
             *
             *      case 0:
             * PackItem = new Skirt();
             *      Name = "Launch Day 2013";
             *
             *      case 1:
             * Item = new Boots();
             *      Name = "Launch Day 2013";
             *      DropItem( item );
             *      item.X = 23;
             *      item.Y = 53;
             *
             *  case 2:
             * Item = new StrawHat();
             *      Name = "Launch Day 2013";
             *      DropItem( item );
             *      item.X = 23;
             *      item.Y = 53;
             *
             *      case 3:
             * Item = new Bandana();
             *      Name = "Launch Day 2013";
             *      DropItem( item );
             *      item.X = 23;
             *      item.Y = 53;
             *
             * case 4:*/
        }