public StarterPack() : base() { Name = "Starter Pack"; Hue = 196; Item item = new MiniatureHorse(); DropItem(item); item.X = 30; item.Y = 76; item = new BagOfReagents(50); DropItem(item); item.X = 71; item.Y = 55; Container bag = new Bag(); bag.DropItem(new LeatherCap()); bag.DropItem(new LeatherChest()); bag.DropItem(new LeatherLegs()); bag.DropItem(new LeatherGloves()); bag.DropItem(new LeatherArms()); bag.DropItem(new LeatherGorget()); DropItem(bag); bag.X = 63; bag.Y = 75; /* if ( TestCenter.Enabled ) * { * // item = new SmallBrickHouseDeed(); * // DropItem( item ); * // item.X = 23; * // item.Y = 53; * * item = new Spellbook( ulong.MaxValue ); * item.LootType = LootType.Blessed; * DropItem( item ); * item.X = 72; * item.Y = 92; * * item = new Runebook(); * DropItem( item ); * item.X = 93; * item.Y = 92; * * item = new EtherealLlama(); * item.Name = "a beta testers ethereal llama"; * DropItem( item ); * item.X = 94; * item.Y = 34; * } * else * { */ item = new BankCheck(1000); DropItem(item); item.X = 52; item.Y = 36; //} }
public ForeverWelcomeBag() : base() { Name = "Forever Welcome Bag"; Hue = 196; Item item = new MiniatureHorse(); DropItem( item ); item.X = 30; item.Y = 76; item = new BagOfReagents( 50 ); DropItem( item ); item.X = 71; item.Y = 55; Container bag = new Bag(); bag.DropItem( new LeatherCap() ); bag.DropItem( new LeatherChest() ); bag.DropItem( new LeatherLegs() ); bag.DropItem( new LeatherGloves() ); bag.DropItem( new LeatherArms() ); bag.DropItem( new LeatherGorget() ); DropItem( bag ); bag.X = 63; bag.Y = 75; item = new FireworksWand(); item.Name = "Launch Day 2013"; DropItem( item ); item.X = 94; item.Y = 34; /*item = new BankCheck( 1000 ); DropItem( item ); item.X = 52; item.Y = 36;*/ item = new HalfApron(); item.Name = "Launch Day 2013"; //item.loottype = Blessed; DropItem( item ); item.X = 23; item.Y = 53; /* if ( 1.00 > Utility.RandomDouble() )// 2 percent - multipy number x 100 to get percent switch (Utility.Random(5)) { case 0: PackItem = new Skirt(); Name = "Launch Day 2013"; case 1: Item = new Boots(); Name = "Launch Day 2013"; DropItem( item ); item.X = 23; item.Y = 53; case 2: Item = new StrawHat(); Name = "Launch Day 2013"; DropItem( item ); item.X = 23; item.Y = 53; case 3: Item = new Bandana(); Name = "Launch Day 2013"; DropItem( item ); item.X = 23; item.Y = 53; case 4:*/ }
public ForeverWelcomeBag() : base() { Name = "Forever Welcome Bag"; Hue = 196; Item item = new MiniatureHorse(); DropItem(item); item.X = 30; item.Y = 76; item = new BagOfReagents(50); DropItem(item); item.X = 71; item.Y = 55; Container bag = new Bag(); bag.DropItem(new LeatherCap()); bag.DropItem(new LeatherChest()); bag.DropItem(new LeatherLegs()); bag.DropItem(new LeatherGloves()); bag.DropItem(new LeatherArms()); bag.DropItem(new LeatherGorget()); DropItem(bag); bag.X = 63; bag.Y = 75; item = new FireworksWand(); item.Name = "Launch Day 2013"; DropItem(item); item.X = 94; item.Y = 34; /*item = new BankCheck( 1000 ); * DropItem( item ); * item.X = 52; * item.Y = 36;*/ item = new HalfApron(); item.Name = "Launch Day 2013"; //item.loottype = Blessed; DropItem(item); item.X = 23; item.Y = 53; /* if ( 1.00 > Utility.RandomDouble() )// 2 percent - multipy number x 100 to get percent * * switch (Utility.Random(5)) * { * * case 0: * PackItem = new Skirt(); * Name = "Launch Day 2013"; * * case 1: * Item = new Boots(); * Name = "Launch Day 2013"; * DropItem( item ); * item.X = 23; * item.Y = 53; * * case 2: * Item = new StrawHat(); * Name = "Launch Day 2013"; * DropItem( item ); * item.X = 23; * item.Y = 53; * * case 3: * Item = new Bandana(); * Name = "Launch Day 2013"; * DropItem( item ); * item.X = 23; * item.Y = 53; * * case 4:*/ }