Esempio n. 1
0
		public Finlor()
		{
			Name = "Finlor";
                        Title = "the Sea Captain";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();
			Blessed = true;
			CantWalk = true;
			Direction = Direction.South;

			ThighBoots tb = new ThighBoots();
                        tb.Hue = 0;
                        AddItem( tb );

                        LongPants lp = new LongPants();
                        lp.Hue = 6;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 0;
                        AddItem( fs );

			TricorneHat th = new TricorneHat();
                        th.Hue = 52;
                        AddItem( th );

			BodySash bs = new BodySash();
			bs.Hue = 6;
			AddItem( bs );

			Cloak cl = new Cloak();
			cl.Hue = 38;
			AddItem( cl );

	                Scimitar sc = new Scimitar();
                        AddItem( sc );

			GoldBeadNecklace gn = new GoldBeadNecklace();
			AddItem( gn );

			GoldBracelet gb = new GoldBracelet();
			AddItem( gb );

			GoldEarrings ge = new GoldEarrings();
			AddItem( ge );

			GoldRing gr = new GoldRing();
			AddItem( gr );			
                        
                        AddItem( new PonyTail(1149));
                     
			AddItem( new Vandyke(1149));
			
		}
Esempio n. 2
0
		public Barthus()
		{
			Name = "Barthus";
                        Title = "the Shipmate";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();
			Blessed = true;
			CantWalk = true;
			Direction = Direction.South;

			Boots bt = new Boots();
                        bt.Hue = 0;
                        AddItem( bt );

                        LongPants lp = new LongPants();
                        lp.Hue = 0;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 0;
                        AddItem( fs );

			TricorneHat th = new TricorneHat();
                        th.Hue = 0;
                        AddItem( th );			

	                Scimitar sc = new Scimitar();
                        AddItem( sc );

			GoldBeadNecklace gn = new GoldBeadNecklace();
			AddItem( gn );

			GoldBracelet gb = new GoldBracelet();
			AddItem( gb );

			GoldEarrings ge = new GoldEarrings();
			AddItem( ge );

			GoldRing gr = new GoldRing();
			AddItem( gr );			
                        
                        AddItem( new PonyTail(1149));
                     
			AddItem( new Vandyke(1149));
			
		}
Esempio n. 3
0
		public Rackham() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Rackham";
                        Title = "the Bloody Pirate";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();
			
			ThighBoots tb = new ThighBoots();
                        tb.Hue = 0;
                        AddItem( tb );

                        LongPants lp = new LongPants();
                        lp.Hue = 633;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 907;
                        AddItem( fs );

			SkullCap sk = new SkullCap();
                        sk.Hue = 413;
                        AddItem( sk );

			BodySash bs = new BodySash();
			bs.Hue = 633;
			AddItem( bs );

			Cloak cl = new Cloak();
			cl.Hue = 688;
			AddItem( cl );

	                Scimitar sc = new Scimitar();
			sc.Hue = 533;
                        AddItem( sc );

			GoldBeadNecklace gn = new GoldBeadNecklace();
			AddItem( gn );

			GoldBracelet gb = new GoldBracelet();
			AddItem( gb );

			GoldEarrings ge = new GoldEarrings();
			AddItem( ge );

			GoldRing gr = new GoldRing();
			AddItem( gr );			
                        
                        AddItem( new PonyTail(1149));
                     
			AddItem( new Vandyke(1149));
			
			SetStr( 120, 140 );
			SetDex( 90, 105 );
			SetInt( 25, 40 );

			SetHits( 450, 500 );
			SetMana( 0 );

			SetDamage( 20, 28 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 56, 67 );
			SetResistance( ResistanceType.Fire, 40, 50 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Cold, 40, 45 );
			SetResistance( ResistanceType.Energy, 40, 55 );

			SetSkill( SkillName.MagicResist, 55.1, 65.0 );
			SetSkill( SkillName.Tactics, 85.3, 105.0 );
			SetSkill( SkillName.Wrestling, 90.3, 105.0 );
			SetSkill( SkillName.Swords, 90.3, 105.0 );

			Fame = 9900;
			Karma = -9900;

			VirtualArmor = 25;
					
                        PackItem( new SeafaringBracelet() );
			PackItem( new TreasureMap( 1, Map.Felucca ) ); 
		}
        public override void InitOutfit()
        {
            HairItemID = 0x203C; // Long
            HairHue = 0x457;

            EquipItem(new Robe(0x455));

            EquipItem(new Sandals(0x455));

            GnarledStaff staff = new GnarledStaff();
            staff.Hue = 0x455;
            EquipItem(staff);

            GoldBeadNecklace necklace = new GoldBeadNecklace();
            necklace.Hue = 0x455;
            EquipItem(necklace);

            EquipItem(new GoldBracelet());
            EquipItem(new GoldRing());

            EquipItem(new HoodedShroudOfShadows(0x593));
            EquipItem(new BlackStaff());
        }