public Finlor() { Name = "Finlor"; Title = "the Sea Captain"; Body = 0x190; Hue = Utility.RandomSkinHue(); Blessed = true; CantWalk = true; Direction = Direction.South; ThighBoots tb = new ThighBoots(); tb.Hue = 0; AddItem( tb ); LongPants lp = new LongPants(); lp.Hue = 6; AddItem( lp ); FancyShirt fs = new FancyShirt(); fs.Hue = 0; AddItem( fs ); TricorneHat th = new TricorneHat(); th.Hue = 52; AddItem( th ); BodySash bs = new BodySash(); bs.Hue = 6; AddItem( bs ); Cloak cl = new Cloak(); cl.Hue = 38; AddItem( cl ); Scimitar sc = new Scimitar(); AddItem( sc ); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem( gn ); GoldBracelet gb = new GoldBracelet(); AddItem( gb ); GoldEarrings ge = new GoldEarrings(); AddItem( ge ); GoldRing gr = new GoldRing(); AddItem( gr ); AddItem( new PonyTail(1149)); AddItem( new Vandyke(1149)); }
public Barthus() { Name = "Barthus"; Title = "the Shipmate"; Body = 0x190; Hue = Utility.RandomSkinHue(); Blessed = true; CantWalk = true; Direction = Direction.South; Boots bt = new Boots(); bt.Hue = 0; AddItem( bt ); LongPants lp = new LongPants(); lp.Hue = 0; AddItem( lp ); FancyShirt fs = new FancyShirt(); fs.Hue = 0; AddItem( fs ); TricorneHat th = new TricorneHat(); th.Hue = 0; AddItem( th ); Scimitar sc = new Scimitar(); AddItem( sc ); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem( gn ); GoldBracelet gb = new GoldBracelet(); AddItem( gb ); GoldEarrings ge = new GoldEarrings(); AddItem( ge ); GoldRing gr = new GoldRing(); AddItem( gr ); AddItem( new PonyTail(1149)); AddItem( new Vandyke(1149)); }
public Rackham() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Rackham"; Title = "the Bloody Pirate"; Body = 0x190; Hue = Utility.RandomSkinHue(); ThighBoots tb = new ThighBoots(); tb.Hue = 0; AddItem( tb ); LongPants lp = new LongPants(); lp.Hue = 633; AddItem( lp ); FancyShirt fs = new FancyShirt(); fs.Hue = 907; AddItem( fs ); SkullCap sk = new SkullCap(); sk.Hue = 413; AddItem( sk ); BodySash bs = new BodySash(); bs.Hue = 633; AddItem( bs ); Cloak cl = new Cloak(); cl.Hue = 688; AddItem( cl ); Scimitar sc = new Scimitar(); sc.Hue = 533; AddItem( sc ); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem( gn ); GoldBracelet gb = new GoldBracelet(); AddItem( gb ); GoldEarrings ge = new GoldEarrings(); AddItem( ge ); GoldRing gr = new GoldRing(); AddItem( gr ); AddItem( new PonyTail(1149)); AddItem( new Vandyke(1149)); SetStr( 120, 140 ); SetDex( 90, 105 ); SetInt( 25, 40 ); SetHits( 450, 500 ); SetMana( 0 ); SetDamage( 20, 28 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 56, 67 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 45 ); SetResistance( ResistanceType.Energy, 40, 55 ); SetSkill( SkillName.MagicResist, 55.1, 65.0 ); SetSkill( SkillName.Tactics, 85.3, 105.0 ); SetSkill( SkillName.Wrestling, 90.3, 105.0 ); SetSkill( SkillName.Swords, 90.3, 105.0 ); Fame = 9900; Karma = -9900; VirtualArmor = 25; PackItem( new SeafaringBracelet() ); PackItem( new TreasureMap( 1, Map.Felucca ) ); }
public override void InitOutfit() { HairItemID = 0x203C; // Long HairHue = 0x457; EquipItem(new Robe(0x455)); EquipItem(new Sandals(0x455)); GnarledStaff staff = new GnarledStaff(); staff.Hue = 0x455; EquipItem(staff); GoldBeadNecklace necklace = new GoldBeadNecklace(); necklace.Hue = 0x455; EquipItem(necklace); EquipItem(new GoldBracelet()); EquipItem(new GoldRing()); EquipItem(new HoodedShroudOfShadows(0x593)); EquipItem(new BlackStaff()); }