public static Offset <FBUID> CreateFBUID(FlatBufferBuilder builder, int id = 0) { builder.StartObject(1); FBUID.AddId(builder, id); return(FBUID.EndFBUID(builder)); }
public static FBUID GetRootAsFBUID(ByteBuffer _bb, FBUID obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }