public static Offset <FBUID> CreateFBUID(FlatBufferBuilder builder,
                                          int id = 0)
 {
     builder.StartObject(1);
     FBUID.AddId(builder, id);
     return(FBUID.EndFBUID(builder));
 }
 public static FBUID GetRootAsFBUID(ByteBuffer _bb, FBUID obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }