Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     // コンポーネントを取得
     selectPlayCount    = GetComponent <SelectPlayCount>();
     playerImageManager = GetComponent <PlayerImageManager>();
     inputManager       = GetComponent <InputManager>();
     imageManager       = GetComponent <PlayerImageManager>();
 }
 /// <summary>
 /// フレーム更新前に行う処理
 /// </summary>
 private void Start()
 {
     imageManager = GetComponent <PlayerImageManager>();
     inputManager = GetComponent <InputManager>();
 }