// Start is called before the first frame update void Start() { // コンポーネントを取得 selectPlayCount = GetComponent <SelectPlayCount>(); playerImageManager = GetComponent <PlayerImageManager>(); inputManager = GetComponent <InputManager>(); imageManager = GetComponent <PlayerImageManager>(); }
/// <summary> /// フレーム更新前に行う処理 /// </summary> private void Start() { imageManager = GetComponent <PlayerImageManager>(); inputManager = GetComponent <InputManager>(); }