public void Hit(Sprite sprite) { Health -= 3; }
public void Hit(Sprite sprite) { Health -= 1; if (Health == 0) { Destroy(); } if (state == ChopperStates.Alive) { if (Health < 70) { fire1.Show(); } else { fire1.Hide(); } if (Health < 40) { fire2.Show(); } else { fire2.Hide(); } } }