Esempio n. 1
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        /// <summary>
        /// Adds a single build to the buildTracker
        /// </summary>
        /// <param name="source">The InventoryPart to increment</param>
        /// <param name="typeToAdd">Says whether this is a new build, inventoried build, or combo build (TOTAL)</param>
        /// <returns>The corresponding InventoryPart that's actually stored</returns>
        private InventoryPart addBuild(InventoryPart source, TrackType typeToAdd)
        {
            InventoryPart found = _buildTracker.Keys.FirstOrDefault(ip => ip.IsSameAs(source, _strictness));

            if (found != null)
            {
                _buildTracker[found].buildsTotal++; //increment it
            }
            else
            {
                found = source;
                _buildTracker[source]             = new TrackObject();
                _buildTracker[source].buildsTotal = 1; //add it
            }
            if (typeToAdd == TrackType.INVENTORIED || typeToAdd == TrackType.TOTAL)
            {
                _buildTracker[found].buildsInventoried++;
            }
            if (typeToAdd == TrackType.NEW || typeToAdd == TrackType.TOTAL)
            {
                _buildTracker[found].buildsNew++;
            }
            Logging.Log($"{found.Name} has been used in {_buildTracker[found].buildsTotal}/{_buildTracker[found].buildsNew}/{_buildTracker[found].buildsInventoried} (T/N/I) builds.");
            return(found);
        }
Esempio n. 2
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        public int AddPart(InventoryPart part, int quantity = 1)
        {
            /*if (quantity > int.MinValue)
             *  part.SetQuantity(quantity);*/
            int           previousAmount = 0;
            InventoryPart existingPart   = FindPart(part);

            if (existingPart != null)
            {
                //Logging.DebugLog("ScrapYard", "Found existing part.");
                //existingPart.AddQuantity(part.Quantity);
                previousAmount = internalInventory[existingPart];
                internalInventory[existingPart] += quantity;
            }
            else
            {
                //Logging.DebugLog("ScrapYard", "Didn't find existing part.");
                internalInventory.Add(part, quantity);
                existingPart = part;
            }
            int newAmount = internalInventory[existingPart];

            if (!disableEvents)
            {
                //OnInventoryQuantityChanged(this, new InventoryChangedEventArgs(existingPart, previousAmount, newAmount));
                Events.InventoryChangedEvent.Fire(existingPart, previousAmount, newAmount);
            }
            return(newAmount);
        }
Esempio n. 3
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        /// <summary>
        /// Adds a single use to the useTracker. Automatically determines type
        /// </summary>
        /// <param name="source">The InventoryPart to increment</param>
        /// <returns>The corresponding InventoryPart that's actually stored</returns>
        private InventoryPart addUse(InventoryPart source)
        {
            InventoryPart found = _buildTracker.Keys.FirstOrDefault(ip => ip.IsSameAs(source, _strictness));

            if (found != null)
            {
                _buildTracker[found].usesTotal++; //increment it
            }
            else
            {
                found = source;
                _buildTracker[source]           = new TrackObject();
                _buildTracker[source].usesTotal = 1; //add it
            }
            if (source.TrackerModule.Inventoried)
            {
                _buildTracker[found].usesInventoried++;
            }
            else
            {
                _buildTracker[found].usesNew++;
            }
            Logging.Log($"{found.Name} has been used {_buildTracker[found].usesTotal}/{_buildTracker[found].usesNew}/{_buildTracker[found].usesInventoried} (T/N/I) times.");
            return(found);
        }
Esempio n. 4
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        //private void RecoveryDialogSpawn(MissionRecoveryDialog dialog)
        //{
        //    Debug.Log("ScrapYard: dialog spawn");
        //    Debug.Log($"fm:{dialog.FundsModifier} - rf:{dialog.recoveryFactor} - fe:{dialog.fundsEarned}");
        //    object value = dialog.GetType().GetField("partWidgets", System.Reflection.BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(dialog);
        //    if (value == null)
        //        Debug.Log("Value is null :/");
        //    List<PartWidget> partWidgets = value as List<PartWidget>;
        //    if (partWidgets != null)
        //    {
        //        foreach (PartWidget widget in partWidgets)
        //        {
        //            //widget.partValue = widget.partValue * (dialog.recoveryFactor - 100) / 100.0;
        //            widget.partValue = 0;
        //        }
        //    }
        //    else
        //    {
        //        Debug.Log("Widgets were null :(");
        //    }
        //}

        //public void VesselRecoverProcessingEvent(ProtoVessel recovered, MissionRecoveryDialog dialog, float someNum)
        //{
        //    Debug.Log("ScrapYard: Vessel Recovery Processing!");
        //    Debug.Log($"fm:{dialog.FundsModifier} - rf:{dialog.recoveryFactor} - fe:{dialog.fundsEarned}");
        //    LastRecoveryUI = dialog;
        //    foreach (ProtoPartSnapshot pps in recovered.protoPartSnapshots)
        //    {
        //        InventoryPart recoveredPart = new InventoryPart(pps);
        //        ScrapYard.Instance.TheInventory.AddPart(recoveredPart, 1);
        //        Funding.Instance.AddFunds(-1*recoveredPart.DryCost, TransactionReasons.VesselRecovery);
        //        //dialog.fundsEarned -= recoveredPart.DryCost;

        //    }
        //    //Debug.Log($"Type is {(dialog.GetType().GetMember("partWidgets", BindingFlags.NonPublic)?.GetValue(0) as MemberInfo)?.MemberType ?? default(MemberTypes) }");
        //    object value = dialog.GetType().GetField("partWidgets", System.Reflection.BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(dialog);
        //    if (value == null)
        //        Debug.Log("Value is null :/");
        //    List<PartWidget> partWidgets = value as List<PartWidget>;
        //    if (partWidgets != null)
        //    {
        //        foreach (PartWidget widget in partWidgets)
        //        {
        //            //widget.partValue = widget.partValue * (dialog.recoveryFactor - 100) / 100.0;
        //            widget.partValue = 0;
        //        }
        //    }
        //    else
        //    {
        //        Debug.Log("Widgets were null :(");
        //    }
        //}

        public void VesselRecovered(ProtoVessel vessel, bool someBool)
        {
            Debug.Log("ScrapYard: Recovered");
            foreach (ProtoPartSnapshot pps in vessel.protoPartSnapshots)
            {
                InventoryPart recoveredPart = new InventoryPart(pps);
                ScrapYard.Instance.TheInventory.AddPart(recoveredPart, 1);
                if (ScrapYard.Instance.Settings.OverrideFunds)
                {
                    Funding.Instance.AddFunds(-1 * recoveredPart.DryCost, TransactionReasons.VesselRecovery);
                }
                //dialog.fundsEarned -= recoveredPart.DryCost;
            }
            //MissionRecoveryDialog dialog = LastRecoveryUI;
            //Debug.Log("ScrapYard: Recovered");
            //Debug.Log($"fm:{dialog.FundsModifier} - rf:{dialog.recoveryFactor} - fe:{dialog.fundsEarned}");
            //object value = dialog.GetType().GetField("partWidgets", System.Reflection.BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(dialog);
            //if (value == null)
            //    Debug.Log("Value is null :/");
            //List<PartWidget> partWidgets = value as List<PartWidget>;
            //if (partWidgets != null)
            //{
            //    foreach (PartWidget widget in partWidgets)
            //    {
            //        //widget.partValue = widget.partValue * (dialog.recoveryFactor - 100) / 100.0;
            //        widget.partValue = 0;
            //    }
            //}
            //else
            //{
            //    Debug.Log("Widgets were null :(");
            //}
        }
 public void VesselRecovered(ProtoVessel vessel, bool someBool)
 {
     if (!ScrapYard.Instance.Settings.EnabledForSave)
     {
         return;
     }
     Logging.DebugLog("Recovered");
     foreach (ProtoPartSnapshot pps in vessel.protoPartSnapshots)
     {
         try
         {
             InventoryPart recoveredPart = new InventoryPart(pps);
             recoveredPart.TrackerModule.TimesRecovered++;
             ScrapYard.Instance.TheInventory.AddPart(recoveredPart);
             if (HighLogic.CurrentGame.Parameters.CustomParams <SaveSpecificSettings>().OverrideFunds)
             {
                 Funding.Instance?.AddFunds(-1 * recoveredPart.DryCost, TransactionReasons.VesselRecovery);
             }
         }
         catch (Exception ex)
         {
             Logging.LogException(ex);
         }
     }
 }
Esempio n. 6
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        /// <summary>
        /// Gets the number of uses of a part
        /// </summary>
        /// <param name="part">The part to check</param>
        /// <param name="type">Which use counter to check</param>
        /// <returns>Number of uses</returns>
        public int GetUsesForPart(ConfigNode part, TrackType type = TrackType.TOTAL)
        {
            if (!TrackerEnabled)
            {
                return(0);
            }
            InventoryPart ip = new InventoryPart(part);

            return(getUses(ip, type));
        }
Esempio n. 7
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        /// <summary>
        /// Gets the number of builds for a part
        /// </summary>
        /// <param name="part">The part to check</param>
        /// /// <param name="type">Which build counter to check</param>
        /// <returns>Number of builds</returns>
        public int GetBuildsForPart(Part part, TrackType type = TrackType.TOTAL)
        {
            if (!TrackerEnabled)
            {
                return(0);
            }
            InventoryPart ip = new InventoryPart(part);

            return(getBuilds(ip, type));
        }
Esempio n. 8
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 //TODO: Move this stuff somewhere better
 private void handleButtonClick(bool enable)
 {
     if (enable)
     {
         if (EditorLogic.SelectedPart == null)
         {
             ScrapYard.Instance.InstanceSelectorUI.Show();
         }
         else
         {
             List <Part> selectedParts = new List <Part>(EditorLogic.SelectedPart.children)
             {
                 EditorLogic.SelectedPart
             };
             List <InventoryPart> inventoriedParts = new List <InventoryPart>();
             double cost  = 0;
             uint   count = 0;
             foreach (Part p in selectedParts)
             {
                 InventoryPart iP = new InventoryPart(p);
                 if (iP.TrackerModule.Inventoried)
                 {
                     cost += iP.DryCost * ScrapYard.Instance.Settings.CurrentSaveSettings.FundsSalePercent;
                     count++;
                     inventoriedParts.Add(iP);
                 }
             }
             string descriptor = (ScrapYard.Instance.Settings.CurrentSaveSettings.OverrideFunds ? "Sell" : "Discard");
             if (count > 0)
             {
                 string message = $"Are you sure you'd like to sell the selected {count} parts for {cost} funds?";
                 if (!ScrapYard.Instance.Settings.CurrentSaveSettings.OverrideFunds)
                 {
                     message = $"Are you sure you'd like to discard the selected {count} parts?";
                 }
                 MultiOptionDialog diag = new MultiOptionDialog("discardMsg", message,
                                                                descriptor + "Parts", HighLogic.UISkin,
                                                                new DialogGUIButton("Yes", () => InventoryManagement.SellParts(inventoriedParts)),
                                                                new DialogGUIButton("No", () => { }));
                 PopupDialog.SpawnPopupDialog(diag, false, HighLogic.UISkin);
             }
             else
             {
                 //let them know they can sell parts here
                 PopupDialog.SpawnPopupDialog(new Vector2(), new Vector2(), "dropPartsMsg", descriptor + " Parts Here",
                                              "You can " + descriptor.ToLower() + " parts by dropping parts from the inventory here.", "Ok", false, HighLogic.UISkin);
             }
             Button?.SetFalse(false);
         }
     }
     else
     {
         ScrapYard.Instance.InstanceSelectorUI.Close();
     }
 }
Esempio n. 9
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        /// <summary>
        /// Returns an IEnumerable with all parts in the Inventory
        /// </summary>
        /// <returns>All inventory parts in an IEnumerable</returns>
        public IEnumerable <InventoryPart> GetAllParts()
        {
            if (!InventoryEnabled)
            {
                return(null);
            }

            InventoryPart[] toReturn = new InventoryPart[internalInventory.Count];
            internalInventory.CopyTo(toReturn);
            return(toReturn);
        }
Esempio n. 10
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        public override bool Equals(object obj)
        {
            //return ReferenceEquals(this, obj);
            InventoryPart other = obj as InventoryPart;

            if (obj == null)
            {
                return(false);
            }
            return(GetHashCode() == other.GetHashCode() && IsSameAs(other, ComparisonStrength.STRICT));
        }
Esempio n. 11
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        public int GetPartQuantity(InventoryPart part)
        {
            if (part == null)
            {
                return(0);
            }

            InventoryPart internalPart = FindPart(part);

            if (internalPart != null)
            {
                return(internalInventory[internalPart]);
            }
            return(0);
        }
Esempio n. 12
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        /// <summary>
        /// Adds a single part to the inventory, increments the recovery tracker if specified
        /// </summary>
        /// <param name="sourcePart">The source part to add</param>
        /// <param name="incrementRecovery">If true, increases the number of recoveries</param>
        /// <returns>True if added, false otherwise</returns>
        public bool AddPartToInventory_Node(ConfigNode sourcePart, bool incrementRecovery)
        {
            if (!ScrapYard.Instance.TheInventory.InventoryEnabled)
            {
                return(false);
            }

            InventoryPart iPart = new InventoryPart(sourcePart);

            if (incrementRecovery)
            {
                iPart.TrackerModule.TimesRecovered++;
            }

            return(ScrapYard.Instance.TheInventory.AddPart(iPart) != null);
        }
Esempio n. 13
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 /// <summary>
 /// Adds a list of parts to the Inventory
 /// </summary>
 /// <param name="parts">The list of parts to add</param>
 /// <param name="incrementRecovery">If true, increments the number of recoveries in the tracker</param>
 public void AddPartsToInventory_Parts(IEnumerable <Part> parts, bool incrementRecovery)
 {
     if (!ScrapYard.Instance.TheInventory.InventoryEnabled)
     {
         return;
     }
     foreach (Part part in parts)
     {
         InventoryPart iPart = new InventoryPart(part);
         if (incrementRecovery)
         {
             iPart.TrackerModule.TimesRecovered++;
         }
         ScrapYard.Instance.TheInventory.AddPart(iPart);
     }
 }
Esempio n. 14
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 /// <summary>
 /// Finds a part in the inventory for the given InventoryPart and a strictness of comparison
 /// </summary>
 /// <param name="part">The source part to find a match for</param>
 /// <param name="strength">The strictness of the comparison. Defaults to MODULES.</param>
 /// <returns>The InventoryPart or null if not found.</returns>
 public InventoryPart FindPart(InventoryPart part, ComparisonStrength strength = ComparisonStrength.MODULES)
 {
     if (!InventoryEnabled)
     {
         return(null);
     }
     if (strength == ComparisonStrength.STRICT)
     {
         InventoryPart found = internalInventory.FirstOrDefault(ip => ip == part);
         if (found != null)
         {
             return(found);
         }
     }
     return(internalInventory.FirstOrDefault(ip => ip.IsSameAs(part, strength)));
 }
Esempio n. 15
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 /// <summary>
 /// Adds a part to the inventory using an InventoryPart
 /// </summary>
 /// <param name="part">The Inventory Part to add</param>
 public InventoryPart AddPart(InventoryPart part)
 {
     if (!InventoryEnabled || part.DoNotStore) //if not using the inventory, or the part shouldn't be stored, then do not add it
     {
         return(null);
     }
     part.TrackerModule.Inventoried = true;
     //run auto-refurbishment
     ScrapYard.Instance.Settings.AutomaticRefurbishment.ForEach(r => r.Refurbish(part));
     internalInventory.Add(part);
     if (!disableEvents)
     {
         ScrapYardEvents.OnSYInventoryChanged.Fire(part, true);
     }
     return(part);
 }
Esempio n. 16
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        /// <summary>
        /// Gets the number of uses for an InventoryPart
        /// </summary>
        /// <param name="part">Part to get uses for</param>
        /// <returns>Number of uses</returns>
        private int getUses(InventoryPart part, TrackType type)
        {
            InventoryPart found = _buildTracker.Keys.FirstOrDefault(ip => ip.IsSameAs(part, _strictness));

            if (found != null)
            {
                switch (type)
                {
                case TrackType.TOTAL: return(_buildTracker[found].usesTotal);

                case TrackType.NEW: return(_buildTracker[found].usesNew);

                case TrackType.INVENTORIED: return(_buildTracker[found].usesInventoried);
                }
            }
            return(0);
        }
Esempio n. 17
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        /// <summary>
        /// Removes a part from the inventory given an InventoryPart to compare and the strictness of comparison
        /// </summary>
        /// <param name="part">The source part to find a match for</param>
        /// <param name="strength">The strictness of the comparison. Defaults to MODULES</param>
        /// <returns>The removed InventoryPart, or null if none found</returns>
        public InventoryPart RemovePart(InventoryPart part, ComparisonStrength strength = ComparisonStrength.MODULES)
        {
            if (!InventoryEnabled)
            {
                return(null);
            }
            InventoryPart found = FindPart(part, strength);

            if (found != null && internalInventory.Remove(found))
            {
                if (!disableEvents)
                {
                    ScrapYardEvents.OnSYInventoryChanged.Fire(found, false);
                }
                return(found);
            }
            return(null);
        }
Esempio n. 18
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        /// <summary>
        /// Removes a part with the given ID
        /// </summary>
        /// <param name="id">The ID of the part to remove</param>
        /// <returns>The removed InventoryPart, or null if none found</returns>
        public InventoryPart RemovePart(uint id)
        {
            if (!InventoryEnabled)
            {
                return(null);
            }
            InventoryPart found = FindPart(id);

            if (found != null && internalInventory.Remove(found))
            {
                if (!disableEvents)
                {
                    ScrapYardEvents.OnSYInventoryChanged.Fire(found, false);
                }
                return(found);
            }
            return(null);
        }
Esempio n. 19
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        public InventoryPart Copy()
        {
            InventoryPart copy = new InventoryPart
            {
                _dryCost      = _dryCost,
                _name         = _name,
                savedModules  = new List <ConfigNode>(savedModules),
                TrackerModule = new TrackerModuleWrapper(TrackerModule?.TrackerNode?.CreateCopy())
            };

            if (!copy.TrackerModule.HasModule && TrackerModule != null)
            {
                copy.TrackerModule = new TrackerModuleWrapper(TrackerModule.ID.Value, TrackerModule.TimesRecovered, TrackerModule.Inventoried);
            }
            //force the ID just to be sure
            copy.ID = ID;

            return(copy);
        }
Esempio n. 20
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        public void VesselRolloutEvent(ShipConstruct vessel)
        {
            Debug.Log("ScrapYard: Vessel Rollout!");
            //List<InventoryPart> UniqueParts = new List<InventoryPart>(),
            List <InventoryPart> UsedParts = new List <InventoryPart>();

            foreach (Part part in vessel.parts)
            {
                InventoryPart inventoryPart = new InventoryPart(part);
                UsedParts.Add(inventoryPart);
                //    if (UniqueParts.Find(p => p.IdenticalTo(inventoryPart)) == null)
                //        UniqueParts.Add(inventoryPart);
            }

            //Increment the tracker
            //Logging.DebugLog("ScrapYard", "Incrementing the tracker.");

            /*foreach (InventoryPart part in UniqueParts)
             * {
             *  ScrapYard.Instance.TheInventory.IncrementUsageCounter(part);
             * }*/

            //Remove all possible inventory parts
            //Logging.DebugLog("ScrapYard", "Removing parts from inventory.");
            //Logging.DebugLog("ScrapYard", ScrapYard.instance.TheInventory.GetPartByIndex(0).Quantity);
            List <InventoryPart> inInventory, notInInventory;

            ScrapYard.Instance.TheInventory.SplitParts(UsedParts, out inInventory, out notInInventory);

            foreach (InventoryPart part in inInventory)
            {
                //Remove part
                //part.SetQuantity(-1);
                //Logging.DebugLog("ScrapYard", ScrapYard.instance.TheInventory.GetPartByIndex(0).Quantity);
                ScrapYard.Instance.TheInventory.AddPart(part, -1);

                //Refund its cost
                if (ScrapYard.Instance.Settings.OverrideFunds)
                {
                    Funding.Instance.AddFunds(part.DryCost, TransactionReasons.VesselRollout);
                }
            }
        }
Esempio n. 21
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        /// <summary>
        /// Takes a List of part ConfigNodes and returns the ConfigNodes that are present in the inventory.
        /// Assumes the default strictness.
        /// </summary>
        /// <param name="sourceParts">Source list of parts</param>
        /// <returns>List of part ConfigNodes that are in the inventory</returns>
        public IList <ConfigNode> GetPartsInInventory_ConfigNodes(IEnumerable <ConfigNode> sourceParts, string strictness)
        {
            if (!ScrapYard.Instance.TheInventory.InventoryEnabled)
            {
                return(new List <ConfigNode>());
            }
            ComparisonStrength actualStrictness = parseStrictnessString(strictness);
            List <ConfigNode>  inInventory      = new List <ConfigNode>();
            PartInventory      InventoryCopy    = ScrapYard.Instance.TheInventory.Copy();

            foreach (ConfigNode part in sourceParts)
            {
                InventoryPart inputPart = new InventoryPart(part);
                if (InventoryCopy.RemovePart(inputPart, actualStrictness) != null)
                {
                    inInventory.Add(part);
                }
            }
            return(inInventory);
        }
Esempio n. 22
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        /*public InventoryPart GetPartByIndex(int index)
         * {
         *  return InternalInventory
         * }*/

        /*private int FindPartIndex(InventoryPart part)
         * {
         *  InventoryPart target = FindPart(part);
         *  if (target == null)
         *      return -1;
         *  return InternalInventory.IndexOf(target);
         * }*/

        public void SetPartQuantity(InventoryPart part, int quantity)
        {
            //int index = FindPartIndex(part);
            InventoryPart internalPart = FindPart(part);

            if (internalPart != null)
            {
                int previousAmount = internalInventory[internalPart];
                internalInventory[internalPart] = quantity;
                if (!disableEvents)
                {
                    //OnInventoryQuantityChanged(this, new InventoryChangedEventArgs(internalPart, previousAmount, quantity));
                    Events.InventoryChangedEvent.Fire(internalPart, previousAmount, quantity);
                }
            }
            else
            {
                //part.SetQuantity(quantity);
                AddPart(part, quantity);
            }
        }
Esempio n. 23
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        /// <summary>
        /// Refreshes a part node to be fresh and not from the inventory
        /// </summary>
        /// <param name="partNode">The part to refresh</param>
        /// <returns>Success</returns>
        public bool RefreshPart_Node(ConfigNode partNode)
        {
            if (!ScrapYard.Instance.TheInventory.InventoryEnabled)
            {
                return(false);
            }

            try
            {
                InventoryPart iPart = new InventoryPart(partNode);
                iPart.ID = 0;
                iPart.TrackerModule.Inventoried    = false;
                iPart.TrackerModule.TimesRecovered = 0;

                return(true);
            }
            catch (Exception ex)
            {
                Logging.LogException(ex, "RefreshPart_Node");
            }
            return(false);
        }
Esempio n. 24
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        /// <summary>
        /// Checks to see if the passed InventoryPart is identical to this one, excluding Quantity and Used by default
        /// </summary>
        /// <param name="comparedPart"></param>
        /// <returns></returns>
        public bool IdenticalTo(InventoryPart comparedPart)
        {
            //Test to ensure the name, dry cost, and number of saved modules are identical
            if (Name == comparedPart.Name && DryCost == comparedPart.DryCost && savedModules.Count == comparedPart.savedModules.Count)
            {
                //If strict comparison, ensure the quantity and amount used are identical
                //if (strict && Quantity != comparedPart.Quantity)
                //    return false;

                //Compare the saved modules to ensure they are identical
                for (int index = 0; index < savedModules.Count; ++index)
                {
                    if (!savedModules[index].IsIdenticalTo(comparedPart.savedModules[index]))
                    {
                        return(false);
                    }
                }
                //If everything has passed, they are considered equal
                return(true);
            }
            return(false);
        }
Esempio n. 25
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        /// <summary>
        /// Finds all parts in the inventory for the given InventoryPart and the provided strictness
        /// </summary>
        /// <param name="part">The source part to find a match for</param>
        /// <param name="strength">The strictness of the comparison. Defaults to MODULES.</param>
        /// <returns>An IEnumerable of InventoryParts that match</returns>
        public IEnumerable <InventoryPart> FindParts(InventoryPart part, ComparisonStrength strength = ComparisonStrength.MODULES)
        {
            if (!InventoryEnabled)
            {
                return(null);
            }

            List <InventoryPart> foundParts = new List <InventoryPart>();
            PartInventory        copy       = Copy();
            InventoryPart        found      = null;

            do
            {
                found = copy.RemovePart(part, strength);
                if (found != null)
                {
                    foundParts.Add(found);
                }
            } while (found != null);

            return(foundParts);
        }
Esempio n. 26
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        /// <summary>
        /// Takes a list of parts and registers it as a build
        /// </summary>
        /// <param name="parts">The vessel as a list of parts</param>
        public void AddBuild(IEnumerable <Part> parts)
        {
            if (!TrackerEnabled || KRASHWrapper.simulationActive())
            {
                return;
            }
            Logging.Log("Adding build (parts)");
            Dictionary <InventoryPart, TrackType> uniqueParts = new Dictionary <InventoryPart, TrackType>();

            foreach (Part part in parts) //add a use for each part and get the unique parts for the build tracker
            {
                InventoryPart converted = new InventoryPart(part);
                InventoryPart found     = addUse(converted);
                InventoryPart found_bak = found;
                TrackType     thisType  = converted.TrackerModule.Inventoried ? TrackType.INVENTORIED : TrackType.NEW;

                if ((found = uniqueParts.Keys.FirstOrDefault(ip => ip.IsSameAs(converted, _strictness))) != null)
                {
                    if (uniqueParts[found] != TrackType.TOTAL && uniqueParts[found] != thisType)
                    {
                        uniqueParts[found] = TrackType.TOTAL;
                    }
                }
                else
                { //not previously in dictionary, so add
                    found = found_bak;
                    uniqueParts.Add(found, thisType);
                }
            }

            //Increment the build tracker
            foreach (var partPair in uniqueParts)
            {
                addBuild(partPair.Key, partPair.Value);
            }

            ScrapYardEvents.OnSYTrackerUpdated.Fire(uniqueParts.Keys);
        }
Esempio n. 27
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        public void InventoryChangedEventListener(InventoryPart p, bool added)
        {
            //if removed then check if we should remove a corresponding part from the EditorLogic vessel
            if (!added)
            {
                if (EditorLogic.fetch?.ship?.Parts?.Count > 0)
                {
                    //see if this part is on it, if so, overwrite it with a new one
                    foreach (Part part in EditorLogic.fetch.ship.Parts)
                    {
                        InventoryPart shipPart = new InventoryPart(part);
                        if (p.ID == shipPart.ID)
                        {
                            ModuleSYPartTracker module = part.Modules["ModuleSYPartTracker"] as ModuleSYPartTracker;
                            module.MakeFresh();
                            break; //There can only be one part with this ID
                        }
                    }
                }
            }

            Logging.Log($"InventoryChangedEvent - part: '{p.Name}' added? {added}");
        }
Esempio n. 28
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        /// <summary>
        /// Checks to see if the passed InventoryPart is identical to this one, for a given strictness of "identical"
        /// </summary>
        /// <param name="comparedPart">The part to compare to</param>
        /// <param name="strictness">The strength of the comparison (just name? modules? everything?)</param>
        /// <returns>True if mathing, false otherwise</returns>
        public bool IsSameAs(InventoryPart comparedPart, ComparisonStrength strictness)
        {
            //Test that the name is the same
            if (Name != comparedPart.Name)
            {
                return(false);
            }
            if (strictness == ComparisonStrength.NAME) //If we're just comparing name then we're done
            {
                return(true);
            }

            //Verify the costs are within 1 funds
            if (Math.Abs(DryCost - comparedPart.DryCost) > 1.0)
            {
                return(false);
            }
            if (strictness == ComparisonStrength.COSTS)
            {
                return(true);
            }

            if (strictness == ComparisonStrength.STRICT) //Strict comparison, the ids must be the same
            {                                            //Compare IDs now so we can avoid the full module comparison if they don't have the same ID
                if (comparedPart.ID != ID)
                {
                    return(false);
                }
            }

            //Test to ensure the number of saved modules are identical
            if (savedModules.Count == comparedPart.savedModules.Count)
            {
                //Compare the saved modules to ensure they are identical
                for (int index = 0; index < savedModules.Count; ++index)
                {
                    if (!savedModules[index].IsIdenticalTo(comparedPart.savedModules[index]))
                    {
                        return(false);
                    }
                }
                //If everything has passed, they are considered equal
            }
            else
            {
                return(false);
            }
            if (strictness == ComparisonStrength.MODULES)
            {
                return(true);
            }

            //Tracker comparison, the times used must match
            if (TrackerModule.TimesRecovered != comparedPart.TrackerModule.TimesRecovered)
            {
                return(false);
            }
            if (TrackerModule.Inventoried != comparedPart.TrackerModule.Inventoried)
            {
                return(false);
            }
            if (strictness == ComparisonStrength.TRACKER)
            {
                return(true);
            }

            //Everything must match, they are the same
            return(true);
        }
Esempio n. 29
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 private void InventoryChangedEventListener(InventoryPart p, int o, int n)
 {
     Debug.Log($"InventoryChangedEvent - part: {p.Name} - old: {o} - new: {n}");
 }
Esempio n. 30
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        /// <summary>
        /// Adds a part to the inventory using a ConfigNode of a Part
        /// </summary>
        /// <param name="partNode">The ConfigNode to add</param>
        public InventoryPart AddPart(ConfigNode partNode)
        {
            InventoryPart convertedPart = new InventoryPart(partNode);

            return(AddPart(convertedPart));
        }