public static UnityEngine.Quaternion ToUnityQuaternion(ClubPenguin.Net.Domain.Scene.Quaternion q) { UnityEngine.Quaternion result = default(UnityEngine.Quaternion); result.w = q.w; result.x = q.x; result.y = q.y; result.z = q.z; return(result); }
public static ClubPenguin.Net.Domain.Scene.Quaternion FromUnityQuaternion(UnityEngine.Quaternion uq) { ClubPenguin.Net.Domain.Scene.Quaternion result = default(ClubPenguin.Net.Domain.Scene.Quaternion); result.x = uq.x; result.y = uq.y; result.z = uq.z; result.w = uq.w; return(result); }