private void PlayRound()
        {
            IGameRound round = new GameRound(this.firstPlayer, this.secondPlayer, this.firstToPlay);
            round.Start();

            UpdatePoints(round);
        }
Esempio n. 2
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        private void PlayRound()
        {
            IGameRound round = new GameRound(
                this.firstPlayer,
                this.secondPlayer,
                this.firstToPlay);

            round.Start();
            UpdatePoints(round);
        }
        public void PlayerChangesTrumpWithQueen_ShouldBeInvalid()
        {
            var cards = new List<Card>() { new Card(CardSuit.Club, CardType.Queen) };
            var action = new PlayerAction(PlayerActionType.ChangeTrump, new Card(CardSuit.Club, CardType.Queen), Announce.None);
            var round = new GameRound(new Player(), new Player(), PlayerPosition.FirstPlayer);
            var state = new MoreThanTwoCardsLeftRoundState(round);
            var context = new PlayerTurnContext(state, new Card(CardSuit.Club, CardType.Jack), 0);

            Assert.IsFalse(validator.IsValid(action, context, cards));
        }
        public void FourtyAnnounce_ShouldBeValid()
        {
            var cards = new List<Card>() { new Card(CardSuit.Club, CardType.Queen), new Card(CardSuit.Club, CardType.King) };
            var announce = Announce.Fourty;
            var action = new PlayerAction(PlayerActionType.PlayCard, new Card(CardSuit.Club, CardType.Queen), announce);
            var round = new GameRound(new Player(), new Player(), PlayerPosition.FirstPlayer);
            var state = new MoreThanTwoCardsLeftRoundState(round);
            var context = new PlayerTurnContext(state, new Card(CardSuit.Club, CardType.Jack), 0);
            validator.IsValid(action, context, cards);

            Assert.AreEqual(Announce.Fourty, announce);
        }
        public void FourtyAnnounceWhenPlayerIsNotFirstShouldChangeAnnounceToNone()
        {
            var cards = new List<Card>() { new Card(CardSuit.Club, CardType.Queen), new Card(CardSuit.Club, CardType.King), new Card(CardSuit.Heart, CardType.Jack) };
            var announce = Announce.Fourty;
            var action = new PlayerAction(PlayerActionType.PlayCard, new Card(CardSuit.Heart, CardType.Jack), announce);
            var round = new GameRound(new Player(), new Player(), PlayerPosition.SecondPlayer);
            var state = new MoreThanTwoCardsLeftRoundState(round);
            var context = new PlayerTurnContext(state, new Card(CardSuit.Club, CardType.Jack), 0);
            this.validater.IsValid(action, context, cards);

            Assert.AreEqual(Announce.None, action.Announce);
        }