private void PlayRound() { IGameRound round = new GameRound(this.firstPlayer, this.secondPlayer, this.firstToPlay); round.Start(); UpdatePoints(round); }
private void PlayRound() { IGameRound round = new GameRound( this.firstPlayer, this.secondPlayer, this.firstToPlay); round.Start(); UpdatePoints(round); }
public void PlayerChangesTrumpWithQueen_ShouldBeInvalid() { var cards = new List<Card>() { new Card(CardSuit.Club, CardType.Queen) }; var action = new PlayerAction(PlayerActionType.ChangeTrump, new Card(CardSuit.Club, CardType.Queen), Announce.None); var round = new GameRound(new Player(), new Player(), PlayerPosition.FirstPlayer); var state = new MoreThanTwoCardsLeftRoundState(round); var context = new PlayerTurnContext(state, new Card(CardSuit.Club, CardType.Jack), 0); Assert.IsFalse(validator.IsValid(action, context, cards)); }
public void FourtyAnnounce_ShouldBeValid() { var cards = new List<Card>() { new Card(CardSuit.Club, CardType.Queen), new Card(CardSuit.Club, CardType.King) }; var announce = Announce.Fourty; var action = new PlayerAction(PlayerActionType.PlayCard, new Card(CardSuit.Club, CardType.Queen), announce); var round = new GameRound(new Player(), new Player(), PlayerPosition.FirstPlayer); var state = new MoreThanTwoCardsLeftRoundState(round); var context = new PlayerTurnContext(state, new Card(CardSuit.Club, CardType.Jack), 0); validator.IsValid(action, context, cards); Assert.AreEqual(Announce.Fourty, announce); }
public void FourtyAnnounceWhenPlayerIsNotFirstShouldChangeAnnounceToNone() { var cards = new List<Card>() { new Card(CardSuit.Club, CardType.Queen), new Card(CardSuit.Club, CardType.King), new Card(CardSuit.Heart, CardType.Jack) }; var announce = Announce.Fourty; var action = new PlayerAction(PlayerActionType.PlayCard, new Card(CardSuit.Heart, CardType.Jack), announce); var round = new GameRound(new Player(), new Player(), PlayerPosition.SecondPlayer); var state = new MoreThanTwoCardsLeftRoundState(round); var context = new PlayerTurnContext(state, new Card(CardSuit.Club, CardType.Jack), 0); this.validater.IsValid(action, context, cards); Assert.AreEqual(Announce.None, action.Announce); }