Esempio n. 1
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 /// <summary>
 /// Create an avoid behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Avoid(Flock flock)
     : base(flock)
 {
     target = new PointActor(Vector3.zero);
     flee.Target = target;
 }
Esempio n. 2
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 /// <summary>
 /// Create an separation behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Separation(Flock flock)
     : base(flock)
 {
 }
Esempio n. 3
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 /// <summary>
 /// Create a flocking behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 protected FlockingBehavior(Flock flock)
 {
     this.flock = flock;
 }
Esempio n. 4
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 /// <summary>
 /// Create a cohesion behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Cohesion(Flock flock)
     : base(flock)
 {
     target = new PointActor(Vector3.zero);
     seeker.Target = target;
 }
Esempio n. 5
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 /// <summary>
 /// Create a cohesion behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Cohesion(Flock flock)
     : base(flock)
 {
     target        = new PointActor(Vector3.zero);
     seeker.Target = target;
 }
Esempio n. 6
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 /// <summary>
 /// Create an alignment behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Alignment(Flock flock)
     : base(flock)
 {
 }
Esempio n. 7
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 /// <summary>
 /// Create an alignment behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Alignment(Flock flock)
     : base(flock)
 {
 }
Esempio n. 8
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 /// <summary>
 /// Create an separation behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Separation(Flock flock)
     : base(flock)
 {
 }