Exemple #1
0
 /// <summary>
 /// Create an avoid behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Avoid(Flock flock)
     : base(flock)
 {
     target = new PointActor(Vector3.zero);
     flee.Target = target;
 }
Exemple #2
0
 /// <summary>
 /// Create an separation behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Separation(Flock flock)
     : base(flock)
 {
 }
 /// <summary>
 /// Create a flocking behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 protected FlockingBehavior(Flock flock)
 {
     this.flock = flock;
 }
Exemple #4
0
 /// <summary>
 /// Create a cohesion behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Cohesion(Flock flock)
     : base(flock)
 {
     target = new PointActor(Vector3.zero);
     seeker.Target = target;
 }
Exemple #5
0
 /// <summary>
 /// Create a cohesion behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Cohesion(Flock flock)
     : base(flock)
 {
     target        = new PointActor(Vector3.zero);
     seeker.Target = target;
 }
Exemple #6
0
 /// <summary>
 /// Create an alignment behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Alignment(Flock flock)
     : base(flock)
 {
 }
Exemple #7
0
 /// <summary>
 /// Create an alignment behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Alignment(Flock flock)
     : base(flock)
 {
 }
Exemple #8
0
 /// <summary>
 /// Create an separation behavior.
 /// </summary>
 /// <param name="flock">The flock.</param>
 public Separation(Flock flock)
     : base(flock)
 {
 }