Esempio n. 1
0
        void AutoWeld()
        {
            // Automatically weld any vertices that have been brought too close together
            if (primaryTargetBrush != null && selectedVertices.Count > 0)
            {
                float autoWeldTolerance = 0.001f;

                Dictionary <Brush, List <Vertex> > refinedSelections = new Dictionary <Brush, List <Vertex> >();

                foreach (PrimitiveBrush brush in targetBrushes)
                {
                    refinedSelections.Add(brush, SelectedVerticesOfBrush(brush));
                }

                bool selectionCleared = false;

                foreach (PrimitiveBrush brush in targetBrushes)
                {
                    Polygon[] sourcePolygons = brush.GetPolygons().DeepCopy();

                    List <Vertex> allVertices = new List <Vertex>();
                    for (int i = 0; i < sourcePolygons.Length; i++)
                    {
                        allVertices.AddRange(sourcePolygons[i].Vertices);
                    }

                    Polygon[] newPolygons = VertexUtility.WeldNearbyVertices(autoWeldTolerance, sourcePolygons, allVertices);

                    if (newPolygons != null && newPolygons.Length != sourcePolygons.Length)
                    {
                        Undo.RecordObject(brush.transform, "Auto Weld Vertices");
                        Undo.RecordObject(brush, "Auto Weld Vertices");

                        if (!selectionCleared)
                        {
                            ClearSelection();
                            selectionCleared = true;
                        }
                        brush.SetPolygons(newPolygons);

                        SelectVertices(brush, newPolygons, refinedSelections[brush]);
                    }
                }
            }
        }
Esempio n. 2
0
        void OnToolbarGUI(int windowID)
        {
            GUILayout.Label("Vertex", SabreGUILayout.GetTitleStyle());

            // Button should only be enabled if there are any vertices selected
            GUI.enabled = selectedVertices.Count > 0;

            if (GUILayout.Button("Connect", EditorStyles.miniButton))
            {
                if (selectedVertices != null)
                {
                    // Cache selection
                    Dictionary <Brush, List <Vertex> > refinedSelections = new Dictionary <Brush, List <Vertex> >();

                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        refinedSelections.Add(brush, SelectedVerticesOfBrush(brush));
                    }

                    ClearSelection();

                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        Undo.RecordObject(brush.transform, "Connect Vertices");
                        Undo.RecordObject(brush, "Connect Vertices");

                        List <Edge> newEdges;

//						Polygon[] newPolygons = VertexUtility.ConnectVertices(brush.GetPolygons(), refinedSelections[brush], out newEdge);
                        Polygon[] newPolygons = VertexUtility.ConnectVertices(brush.GetPolygons(), refinedSelections[brush], out newEdges);

                        if (newPolygons != null)
                        {
                            brush.SetPolygons(newPolygons);

                            for (int i = 0; i < newEdges.Count; i++)
                            {
                                SelectEdges(brush, newPolygons, newEdges[i]);
                            }
                        }
                    }
                }
            }

            if (GUILayout.Button("Weld Selection To Mid-Point", EditorStyles.miniButton))
            {
                if (selectedVertices != null)
                {
                    Dictionary <Brush, List <Vertex> > refinedSelections = new Dictionary <Brush, List <Vertex> >();

                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        refinedSelections.Add(brush, SelectedVerticesOfBrush(brush));
                    }

                    ClearSelection();

                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        Undo.RecordObject(brush.transform, "Weld Vertices");
                        Undo.RecordObject(brush, "Weld Vertices");

                        Polygon[] newPolygons = VertexUtility.WeldVerticesToCenter(brush.GetPolygons(), refinedSelections[brush]);

                        if (newPolygons != null)
                        {
                            brush.SetPolygons(newPolygons);
                        }

                        SelectVertices(brush, newPolygons, refinedSelections[brush]);
                    }
                }
            }

            EditorGUILayout.BeginHorizontal();
            weldTolerance = EditorGUILayout.FloatField(weldTolerance);

            if (GUILayout.Button("Weld with Tolerance", EditorStyles.miniButton))
            {
                if (selectedVertices != null)
                {
                    Dictionary <Brush, List <Vertex> > refinedSelections = new Dictionary <Brush, List <Vertex> >();

                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        refinedSelections.Add(brush, SelectedVerticesOfBrush(brush));
                    }

                    ClearSelection();

                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        Undo.RecordObject(brush.transform, "Weld Vertices");
                        Undo.RecordObject(brush, "Weld Vertices");

                        Polygon[] newPolygons = VertexUtility.WeldNearbyVertices(weldTolerance, brush.GetPolygons(), refinedSelections[brush]);

                        if (newPolygons != null)
                        {
                            brush.SetPolygons(newPolygons);
                        }

                        SelectVertices(brush, newPolygons, refinedSelections[brush]);
                    }
                }
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("Global Snap", EditorStyles.miniButton))
            {
                foreach (PrimitiveBrush brush in targetBrushes)
                {
                    Undo.RecordObject(brush.transform, "Snap Vertices");
                    Undo.RecordObject(brush, "Snap Vertices");
                }

                SnapSelectedVertices(true);
            }

            if (GUILayout.Button("Local Snap", EditorStyles.miniButton))
            {
                foreach (PrimitiveBrush brush in targetBrushes)
                {
                    Undo.RecordObject(brush.transform, "Snap Vertices");
                    Undo.RecordObject(brush, "Snap Vertices");
                }

                SnapSelectedVertices(false);
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Label("Edge", SabreGUILayout.GetTitleStyle());

            GUI.enabled = selectedEdges.Count > 0;

            if (GUILayout.Button("Connect Mid-Points", EditorStyles.miniButton))
            {
                if (selectedEdges != null)
                {
                    List <Edge> selectedEdgesCopy = new List <Edge>(selectedEdges);
                    ClearSelection();
                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        Undo.RecordObject(brush.transform, "Connect Mid-Points");
                        Undo.RecordObject(brush, "Connect Mid-Points");

                        Polygon[]   newPolygons;
                        List <Edge> newEdges;
                        if (EdgeUtility.SplitPolygonsByEdges(brush.GetPolygons(), selectedEdgesCopy, out newPolygons, out newEdges))
                        {
                            brush.SetPolygons(newPolygons);

                            for (int i = 0; i < newEdges.Count; i++)
                            {
                                SelectEdges(brush, newPolygons, newEdges[i]);
                            }
                        }
                    }
                }
            }

            if (GUILayout.Button("Split", EditorStyles.miniButton))
            {
                if (selectedEdges != null)
                {
                    List <KeyValuePair <Vertex, Brush> > newSelectedVertices = new List <KeyValuePair <Vertex, Brush> >();
                    foreach (PrimitiveBrush brush in targetBrushes)
                    {
                        Undo.RecordObject(brush.transform, "Split Edge");
                        Undo.RecordObject(brush, "Split Edge");
                        Polygon[] polygons = brush.GetPolygons();

                        for (int j = 0; j < selectedEdges.Count; j++)
                        {
                            // First check if this edge actually belongs to the brush
                            Brush parentBrush = selectedVertices[selectedEdges[j].Vertex1];

                            if (parentBrush == brush)
                            {
                                for (int i = 0; i < polygons.Length; i++)
                                {
                                    Vertex newVertex;
                                    if (EdgeUtility.SplitPolygonAtEdge(polygons[i], selectedEdges[j], out newVertex))
                                    {
                                        newSelectedVertices.Add(new KeyValuePair <Vertex, Brush>(newVertex, brush));
                                    }
                                }
                            }
                        }

                        brush.Invalidate(true);
                    }

                    ClearSelection();

                    for (int i = 0; i < newSelectedVertices.Count; i++)
                    {
                        Brush  brush  = newSelectedVertices[i].Value;
                        Vertex vertex = newSelectedVertices[i].Key;

                        SelectVertices(brush, brush.GetPolygons(), new List <Vertex>()
                        {
                            vertex
                        });
                    }
                }
            }
        }
Esempio n. 3
0
        List <PrimitiveBrush> AutoWeld()
        {
            // Track the brushes that welding has changed
            List <PrimitiveBrush> changedBrushes = new List <PrimitiveBrush>();

            // Automatically weld any vertices that have been brought too close together
            if (primaryTargetBrush != null && selectedVertices.Count > 0)
            {
                float autoWeldTolerance = 0.001f;

                Dictionary <Brush, List <Vertex> > refinedSelections = new Dictionary <Brush, List <Vertex> >();

                foreach (PrimitiveBrush brush in targetBrushes)
                {
                    refinedSelections.Add(brush, SelectedVerticesOfBrush(brush));
                }

                bool selectionCleared = false;

                foreach (PrimitiveBrush brush in targetBrushes)
                {
                    Polygon[] sourcePolygons = brush.GetPolygons();
                    // Make a copy so that we can differentiate newPolygons from the original, since welding updates affected polygons in place
                    Polygon[] sourcePolygonsCopy = sourcePolygons.DeepCopy();

                    List <Vertex> allVertices = new List <Vertex>();
                    for (int i = 0; i < sourcePolygonsCopy.Length; i++)
                    {
                        allVertices.AddRange(sourcePolygonsCopy[i].Vertices);
                    }

                    Polygon[] newPolygons = VertexUtility.WeldNearbyVertices(autoWeldTolerance, sourcePolygonsCopy, allVertices);

                    bool hasChanged = false;

                    if (newPolygons.Length != sourcePolygons.Length)
                    {
                        hasChanged = true;
                    }

                    if (!hasChanged)
                    {
                        for (int i = 0; i < sourcePolygons.Length; i++)
                        {
                            if (sourcePolygons[i].Vertices.Length != newPolygons[i].Vertices.Length)
                            {
                                hasChanged = true;
                                break;
                            }
                        }
                    }

                    if (hasChanged)
                    {
                        Undo.RecordObject(brush.transform, "Auto Weld Vertices");
                        Undo.RecordObject(brush, "Auto Weld Vertices");

                        if (!selectionCleared)
                        {
                            ClearSelection();
                            selectionCleared = true;
                        }
                        brush.SetPolygons(newPolygons);

                        SelectVertices(brush, newPolygons, refinedSelections[brush]);

                        // Brush has changed so mark it to be returned
                        changedBrushes.Add(brush);
                    }
                }
            }
            // Return the brushes that welding has changed
            return(changedBrushes);
        }