public void bindUnity() { if (!openedSluaLib) { openSluaLib(); } LuaSvr.doBind(L); LuaValueType.reg(L); }
public IEnumerator bindUnity(Action <int> _tick, Action complete) { if (!openedSluaLib) { openSluaLib(); } yield return(LuaSvr.doBind(L, _tick, complete)); LuaValueType.reg(L); }
public IEnumerator bindUnity(Action <int> _tick, Action complete) { yield return(LuaSvr.doBind(L, _tick, complete)); LuaValueType.reg(L); }
public void bindUnity() { LuaSvr.doBind(L); LuaValueType.reg(L); }