public static void WriteMeshObject(StreamWriter writer, List <ImportedVertex> vertexList, List <ImportedFace> faceList, int mqoMatIdx, bool[] colorVertex) { writer.WriteLine("\tvertex " + vertexList.Count + " {"); for (int i = 0; i < vertexList.Count; i++) { ImportedVertex vertex = vertexList[i]; Vector3 pos = vertex.Position * 10f; writer.WriteLine("\t\t" + pos.X.ToFloatString() + " " + pos.Y.ToFloatString() + " " + pos.Z.ToFloatString()); } writer.WriteLine("\t}"); writer.WriteLine("\tface " + faceList.Count + " {"); for (int i = 0; i < faceList.Count; i++) { ImportedFace face = faceList[i]; int[] vertIndices = new int[] { face.VertexIndices[0], face.VertexIndices[2], face.VertexIndices[1] }; float[] uv1 = vertexList[vertIndices[0]].UV; float[] uv2 = vertexList[vertIndices[1]].UV; float[] uv3 = vertexList[vertIndices[2]].UV; writer.Write("\t\t3 V(" + vertIndices[0] + " " + vertIndices[1] + " " + vertIndices[2] + ")"); if (mqoMatIdx >= 0) { writer.Write(" M(" + mqoMatIdx + ")"); } writer.Write(" UV(" + uv1[0].ToFloatString() + " " + uv1[1].ToFloatString() + " " + uv2[0].ToFloatString() + " " + uv2[1].ToFloatString() + " " + uv3[0].ToFloatString() + " " + uv3[1].ToFloatString() + ")"); if ((colorVertex != null) && (colorVertex[vertIndices[0]] || colorVertex[vertIndices[1]] || colorVertex[vertIndices[2]])) { string s = " COL("; for (int j = 0; j < vertIndices.Length; j++) { if (colorVertex[vertIndices[j]]) { s += 0xFFFF0000 + " "; } else { s += 0xFF000000 + " "; } } s = s.Substring(0, s.Length - 1) + ")"; writer.Write(s); } writer.WriteLine(); } writer.WriteLine("\t}"); }
public static List <ImportedFace> ImportedFaceList(List <xxFace> faceList) { List <ImportedFace> importedList = new List <ImportedFace>(faceList.Count); for (int i = 0; i < faceList.Count; i++) { ImportedFace importedFace = new ImportedFace(); importedList.Add(importedFace); importedFace.VertexIndices = new int[3]; for (int j = 0; j < 3; j++) { importedFace.VertexIndices[j] = faceList[i].VertexIndices[j]; } } return(importedList); }
private static ImportedMesh ImportMeshList(List <MqoObject> mqoObjects, List <string> mqoMaterials) { ImportedMesh meshList = new ImportedMesh(); meshList.Name = mqoObjects[0].name; float scale = 1f; if (!mqoObjects[0].worldCoords) { int startPos = meshList.Name.IndexOf("(Scale="); if (startPos > 0) { int endPos = meshList.Name.IndexOf(')'); scale = 1f / Single.Parse(meshList.Name.Substring(startPos + 7, endPos - startPos - 7)); } } meshList.BoneList = new List <ImportedBone>(0); meshList.SubmeshList = new List <ImportedSubmesh>(mqoObjects.Count); int vertIdx = 0; foreach (MqoObject mqoObject in mqoObjects) { List <VertexMap>[] vertexMapList = new List <VertexMap> [mqoMaterials.Count + 1]; Dictionary <int, VertexMap>[] vertexMapDic = new Dictionary <int, VertexMap> [mqoMaterials.Count + 1]; List <VertexMap[]>[] faceMap = new List <VertexMap[]> [mqoMaterials.Count + 1]; foreach (MqoFace mqoFace in mqoObject.faces) { int mqoFaceMatIdxOffset = mqoFace.materialIndex + 1; if (vertexMapList[mqoFaceMatIdxOffset] == null) { vertexMapList[mqoFaceMatIdxOffset] = new List <VertexMap>(mqoObject.vertices.Length); vertexMapDic[mqoFaceMatIdxOffset] = new Dictionary <int, VertexMap>(); faceMap[mqoFaceMatIdxOffset] = new List <VertexMap[]>(mqoObject.faces.Length); } VertexMap[] faceMapArray = new VertexMap[mqoFace.vertexIndices.Length]; faceMap[mqoFaceMatIdxOffset].Add(faceMapArray); for (int i = 0; i < mqoFace.vertexIndices.Length; i++) { VertexMap vertMap; if (!vertexMapDic[mqoFaceMatIdxOffset].TryGetValue(mqoFace.vertexIndices[i], out vertMap)) { ImportedVertex vert; MqoVertex mqoVert = mqoObject.vertices[mqoFace.vertexIndices[i]]; if (mqoVert is MqoVertexWithColour) { vert = new ImportedVertexWithColour(); ((ImportedVertexWithColour)vert).Colour = ((MqoVertexWithColour)mqoVert).colour; } else { vert = new ImportedVertex(); } vert.BoneIndices = new byte[4]; vert.Weights = new float[4]; vert.Normal = new Vector3(); vert.UV = mqoFace.UVs[i]; vert.Position = mqoVert.coords * scale; vertMap = new VertexMap { mqoIdx = mqoFace.vertexIndices[i], vert = vert }; vertexMapDic[mqoFaceMatIdxOffset].Add(mqoFace.vertexIndices[i], vertMap); vertMap.uvDic.Add(mqoFace.UVs[i], vertMap); vertexMapList[mqoFaceMatIdxOffset].Add(vertMap); } VertexMap uvVertMap; if (!vertMap.uvDic.TryGetValue(mqoFace.UVs[i], out uvVertMap)) { ImportedVertex vert = new ImportedVertex(); vert.BoneIndices = new byte[4]; vert.Weights = new float[4]; vert.Normal = new Vector3(); vert.UV = mqoFace.UVs[i]; vert.Position = mqoObject.vertices[mqoFace.vertexIndices[i]].coords; uvVertMap = new VertexMap { mqoIdx = Int32.MaxValue, vert = vert }; vertMap.uvDic.Add(mqoFace.UVs[i], uvVertMap); vertexMapList[mqoFaceMatIdxOffset].Add(uvVertMap); } faceMapArray[i] = uvVertMap; } } for (int i = 0; i < vertexMapList.Length; i++) { if (vertexMapList[i] != null) { ImportedSubmesh mesh = new ImportedSubmesh(); mesh.VertexList = new List <ImportedVertex>(vertexMapList[i].Count); mesh.FaceList = new List <ImportedFace>(faceMap[i].Count); mesh.Index = mqoObject.baseIdx; mesh.WorldCoords = mqoObject.worldCoords; mesh.Visible = mqoObject.visible; int matIdx = i - 1; if ((matIdx >= 0) && (matIdx < mqoMaterials.Count)) { mesh.Material = mqoMaterials[matIdx]; } meshList.SubmeshList.Add(mesh); vertexMapList[i].Sort(); for (int j = 0; j < vertexMapList[i].Count; j++) { vertexMapList[i][j].wsMeshIdx = j; mesh.VertexList.Add(vertexMapList[i][j].vert); vertIdx++; } for (int j = 0; j < faceMap[i].Count; j++) { ImportedFace face = new ImportedFace(); face.VertexIndices = new int[] { faceMap[i][j][0].wsMeshIdx, faceMap[i][j][2].wsMeshIdx, faceMap[i][j][1].wsMeshIdx }; mesh.FaceList.Add(face); } } } } return(meshList); }