public static Vector3 NodeOffset(NodeOffsetType nodeOffsetType) { switch (nodeOffsetType) { case NodeOffsetType.Center: return(new Vector3(0.5f, 0.5f, 0.5f)); case NodeOffsetType.CenterNoY: return(new Vector3(0.5f, 0, 0.5f)); default: return(Vector3.zero); } }
public static Vector3 GetWorldPosFromCoord(Coord coord, NodeOffsetType nodeOffsetType) => coord + NodeOffset(nodeOffsetType);