Esempio n. 1
0
        public static void LoadMatrix(Vector3 localScale, Quaternion localRotation, Vector3 localTranslation, DataGridView viewSRT, DataGridView viewMatrix)
        {
            if (viewSRT != null)
            {
                Vector3   rot      = FbxUtility.QuaternionToEuler(localRotation);
                DataTable tableSRT = (DataTable)viewSRT.DataSource;
                for (int i = 0; i < 3; i++)
                {
                    tableSRT.Rows[0][i + 1] = localTranslation[i];
                    tableSRT.Rows[1][i + 1] = rot[i];
                    tableSRT.Rows[2][i + 1] = localScale[i];
                }
            }

            if (viewMatrix != null)
            {
                Matrix    matrix      = Matrix.Scaling(localScale) * Matrix.RotationQuaternion(localRotation) * Matrix.Translation(localTranslation);
                DataTable tableMatrix = (DataTable)viewMatrix.DataSource;
                for (int i = 0; i < 4; i++)
                {
                    for (int j = 0; j < 4; j++)
                    {
                        tableMatrix.Rows[i][j] = matrix[i, j];
                    }
                }
            }
        }
Esempio n. 2
0
        public static void LoadMatrix(Matrix matrix, DataGridView viewSRT, DataGridView viewMatrix)
        {
            if (viewSRT != null)
            {
                Vector3[] srt      = FbxUtility.MatrixToSRT(matrix);
                DataTable tableSRT = (DataTable)viewSRT.DataSource;
                for (int i = 0; i < 3; i++)
                {
                    tableSRT.Rows[0][i + 1] = srt[2][i];
                    tableSRT.Rows[1][i + 1] = srt[1][i];
                    tableSRT.Rows[2][i + 1] = srt[0][i];
                }
            }

            if (viewMatrix != null)
            {
                DataTable tableMatrix = (DataTable)viewMatrix.DataSource;
                for (int i = 0; i < 4; i++)
                {
                    for (int j = 0; j < 4; j++)
                    {
                        tableMatrix.Rows[i][j] = matrix[i, j];
                    }
                }
            }
        }
Esempio n. 3
0
        public void SetBoneSRT(int meshId, int boneId, double sX, double sY, double sZ, double rX, double rY, double rZ, double tX, double tY, double tZ)
        {
            xxBone bone = Meshes[meshId].Mesh.BoneList[boneId];

            bone.Matrix = FbxUtility.SRTToMatrix(new Vector3((float)sX, (float)sY, (float)sZ), new Vector3((float)rX, (float)rY, (float)rZ), new Vector3((float)tX, (float)tY, (float)tZ));
            Changed     = true;
        }
Esempio n. 4
0
        public static void dataGridViewSRT_CellValueChanged(object sender, DataGridViewCellEventArgs e)
        {
            DataGridView viewSRT = (DataGridView)sender;

            Vector3[] srt = GetSRT(viewSRT);
            Matrix    mat = FbxUtility.SRTToMatrix(srt[0], srt[1], srt[2]);

            LoadMatrix(mat, null, (DataGridView)viewSRT.Tag);
        }
Esempio n. 5
0
        public static void GetSQT(DataGridView viewSRT, out Vector3 localScale, out Quaternion localRotation, out Vector3 localTranslation)
        {
            DataTable table = (DataTable)viewSRT.DataSource;

            Vector3[] srt = new Vector3[3];
            for (int i = 0; i < 3; i++)
            {
                srt[0][i] = (float)table.Rows[2][i + 1];
                srt[1][i] = (float)table.Rows[1][i + 1];
                srt[2][i] = (float)table.Rows[0][i + 1];
            }
            localTranslation = srt[2];
            localRotation    = FbxUtility.EulerToQuaternion(srt[1]);
            localScale       = srt[0];
        }
Esempio n. 6
0
        public void SetKeyframeRotation(xaAnimationTrack track, int keyframeIdx, object rotation)
        {
            xaAnimationKeyframe keyframe = track.KeyframeList[keyframeIdx];

            if (((object[])rotation).Length == 3)
            {
                Vector3 rot = new Vector3((float)(double)((object[])rotation)[0], (float)(double)((object[])rotation)[1], (float)(double)((object[])rotation)[2]);
                keyframe.Rotation = FbxUtility.EulerToQuaternion(rot);
            }
            else if (((object[])rotation).Length == 4)
            {
                Quaternion rot = new Quaternion((float)(double)((object[])rotation)[0], (float)(double)((object[])rotation)[1], (float)(double)((object[])rotation)[2], (float)(double)((object[])rotation)[3]);
                keyframe.Rotation = rot;
            }
            else
            {
                throw new Exception("SetKeyframeRotation must be called with three or four arguments");
            }
            Changed = true;
        }
Esempio n. 7
0
        public static void ReplaceAnimation(ReplaceAnimationMethod replaceMethod, int insertPos, List <KeyValuePair <string, ImportedAnimationKeyframe[]> > newTrackList, ImportedAnimation iAnim, Dictionary <string, ImportedAnimationTrack> animationNodeDic, bool negateQuaternionFlips)
        {
            if (replaceMethod == ReplaceAnimationMethod.Replace)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationTrack iTrack = new ImportedAnimationTrack();
                    iAnim.TrackList.Add(iTrack);
                    iTrack.Name      = newTrack.Key;
                    iTrack.Keyframes = newTrack.Value;
                }
            }
            else if (replaceMethod == ReplaceAnimationMethod.Merge)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationTrack      animationNode;
                    ImportedAnimationKeyframe[] origKeyframes = FbxUtility.animationGetOriginalKeyframes(animationNodeDic, newTrack.Key, iAnim, out animationNode);
                    ImportedAnimationKeyframe[] destKeyframes;
                    int newEnd = insertPos + newTrack.Value.Length;
                    if (origKeyframes.Length < insertPos)
                    {
                        destKeyframes = new ImportedAnimationKeyframe[newEnd];
                        FbxUtility.animationCopyKeyframeTransformArray(origKeyframes, 0, destKeyframes, 0, origKeyframes.Length);
                        FbxUtility.animationNormalizeTrack(origKeyframes, destKeyframes, insertPos);
                    }
                    else
                    {
                        if (origKeyframes.Length < newEnd)
                        {
                            destKeyframes = new ImportedAnimationKeyframe[newEnd];
                        }
                        else
                        {
                            destKeyframes = new ImportedAnimationKeyframe[origKeyframes.Length];
                            FbxUtility.animationCopyKeyframeTransformArray(origKeyframes, newEnd, destKeyframes, newEnd, origKeyframes.Length - newEnd);
                        }
                        FbxUtility.animationCopyKeyframeTransformArray(origKeyframes, 0, destKeyframes, 0, insertPos);
                    }

                    FbxUtility.animationCopyKeyframeTransformArray(newTrack.Value, 0, destKeyframes, insertPos, newTrack.Value.Length);
                    animationNode.Keyframes = destKeyframes;
                }
            }
            else if (replaceMethod == ReplaceAnimationMethod.Insert)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationTrack      animationNode;
                    ImportedAnimationKeyframe[] origKeyframes = FbxUtility.animationGetOriginalKeyframes(animationNodeDic, newTrack.Key, iAnim, out animationNode);
                    ImportedAnimationKeyframe[] destKeyframes;
                    int newEnd = insertPos + newTrack.Value.Length;
                    if (origKeyframes.Length < insertPos)
                    {
                        destKeyframes = new ImportedAnimationKeyframe[newEnd];
                        FbxUtility.animationCopyKeyframeTransformArray(origKeyframes, 0, destKeyframes, 0, origKeyframes.Length);
                        FbxUtility.animationNormalizeTrack(origKeyframes, destKeyframes, insertPos);
                    }
                    else
                    {
                        destKeyframes = new ImportedAnimationKeyframe[origKeyframes.Length + newTrack.Value.Length];
                        FbxUtility.animationCopyKeyframeTransformArray(origKeyframes, 0, destKeyframes, 0, insertPos);
                        FbxUtility.animationCopyKeyframeTransformArray(origKeyframes, insertPos, destKeyframes, newEnd, origKeyframes.Length - insertPos);
                    }

                    FbxUtility.animationCopyKeyframeTransformArray(newTrack.Value, 0, destKeyframes, insertPos, newTrack.Value.Length);
                    animationNode.Keyframes = destKeyframes;
                }
            }
            else if (replaceMethod == ReplaceAnimationMethod.Append)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationTrack      animationNode;
                    ImportedAnimationKeyframe[] origKeyframes = FbxUtility.animationGetOriginalKeyframes(animationNodeDic, newTrack.Key, iAnim, out animationNode);
                    ImportedAnimationKeyframe[] destKeyframes = new ImportedAnimationKeyframe[origKeyframes.Length + newTrack.Value.Length];
                    FbxUtility.animationCopyKeyframeTransformArray(origKeyframes, 0, destKeyframes, 0, origKeyframes.Length);
                    FbxUtility.animationCopyKeyframeTransformArray(newTrack.Value, 0, destKeyframes, origKeyframes.Length, newTrack.Value.Length);
                    animationNode.Keyframes = destKeyframes;
                }
            }
            else
            {
                Report.ReportLog("Error: Unexpected animation replace method " + replaceMethod + ". Skipping this animation");
            }

            if (negateQuaternionFlips)
            {
                foreach (var newTrack in iAnim.TrackList)
                {
                    Quaternion lastQ = Quaternion.Identity;
                    for (int i = 0, lastUsed_keyIndex = -1; i < newTrack.Keyframes.Length; i++)
                    {
                        ImportedAnimationKeyframe iKeyframe = newTrack.Keyframes[i];
                        if (iKeyframe == null)
                        {
                            continue;
                        }

                        Quaternion q = iKeyframe.Rotation;
                        if (lastUsed_keyIndex >= 0)
                        {
                            bool diffX = Math.Sign(lastQ.X) != Math.Sign(q.X);
                            bool diffY = Math.Sign(lastQ.Y) != Math.Sign(q.Y);
                            bool diffZ = Math.Sign(lastQ.Z) != Math.Sign(q.Z);
                            bool diffW = Math.Sign(lastQ.W) != Math.Sign(q.W);
                            if (diffX && diffY && diffZ && diffW)
                            {
                                q.X = -q.X;
                                q.Y = -q.Y;
                                q.Z = -q.Z;
                                q.W = -q.W;

                                iKeyframe.Rotation = q;
                            }
                        }
                        lastQ             = q;
                        lastUsed_keyIndex = i;
                    }
                }
            }
        }
Esempio n. 8
0
 public void SetFrameSRT(int id, double sX, double sY, double sZ, double rX, double rY, double rZ, double tX, double tY, double tZ)
 {
     Frames[id].Matrix = FbxUtility.SRTToMatrix(new Vector3((float)sX, (float)sY, (float)sZ), new Vector3((float)rX, (float)rY, (float)rZ), new Vector3((float)tX, (float)tY, (float)tZ));
 }
Esempio n. 9
0
File: Fbx.cs Progetto: kkdevs/sb3u
        public static void ReplaceAnimation(ReplaceAnimationMethod replaceMethod, int insertPos, List <KeyValuePair <string, ImportedAnimationSampledTrack> > newTrackList, ImportedSampledAnimation iAnim, Dictionary <string, ImportedAnimationSampledTrack> animationNodeDic, bool negateQuaternions, float filterTolerance)
        {
            if (replaceMethod == ReplaceAnimationMethod.Replace)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationSampledTrack iTrack = new ImportedAnimationSampledTrack();
                    iAnim.TrackList.Add(iTrack);
                    iTrack.Name         = newTrack.Key;
                    iTrack.Scalings     = newTrack.Value.Scalings;
                    iTrack.Rotations    = newTrack.Value.Rotations;
                    iTrack.Translations = newTrack.Value.Translations;
                    iTrack.Curve        = newTrack.Value.Curve;
                }
            }
            else if (replaceMethod == ReplaceAnimationMethod.ReplacePresent)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationSampledTrack animationNode = animationGetOriginalSamples(animationNodeDic, newTrack.Key, iAnim.TrackList);
                    animationNode.Scalings     = newTrack.Value.Scalings;
                    animationNode.Rotations    = newTrack.Value.Rotations;
                    animationNode.Translations = newTrack.Value.Translations;
                    animationNode.Curve        = newTrack.Value.Curve;
                }
            }
            else if (replaceMethod == ReplaceAnimationMethod.Merge)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationSampledTrack animationNode;
                    ImportedAnimationSampledTrack origSamples = animationGetOriginalSamples(animationNodeDic, newTrack.Key, iAnim, out animationNode);
                    ImportedAnimationSampledTrack destSamples;
                    int newEnd = insertPos + newTrack.Value.Scalings.Length;
                    if (origSamples.Scalings.Length < insertPos)
                    {
                        destSamples              = new ImportedAnimationSampledTrack();
                        destSamples.Scalings     = new Vector3?[newEnd];
                        destSamples.Rotations    = new Quaternion?[newEnd];
                        destSamples.Translations = new Vector3?[newEnd];
                        destSamples.Curve        = new float?[newEnd];
                        animationCopySampleTransformArray(origSamples, 0, destSamples, 0, origSamples.Scalings.Length);
                        animationNormalizeTrack(origSamples, destSamples, insertPos);
                    }
                    else
                    {
                        if (origSamples.Scalings.Length < newEnd)
                        {
                            destSamples              = new ImportedAnimationSampledTrack();
                            destSamples.Scalings     = new Vector3?[newEnd];
                            destSamples.Rotations    = new Quaternion?[newEnd];
                            destSamples.Translations = new Vector3?[newEnd];
                            destSamples.Curve        = new float?[newEnd];
                        }
                        else
                        {
                            destSamples              = new ImportedAnimationSampledTrack();
                            destSamples.Scalings     = new Vector3?[origSamples.Scalings.Length];
                            destSamples.Rotations    = new Quaternion?[origSamples.Rotations.Length];
                            destSamples.Translations = new Vector3?[origSamples.Translations.Length];
                            destSamples.Curve        = new float?[origSamples.Curve.Length];
                            animationCopySampleTransformArray(origSamples, newEnd, destSamples, newEnd, origSamples.Scalings.Length - newEnd);
                        }
                        animationCopySampleTransformArray(origSamples, 0, destSamples, 0, insertPos);
                    }

                    animationCopySampleTransformArray(newTrack.Value, 0, destSamples, insertPos, newTrack.Value.Scalings.Length);
                    animationNode.Scalings     = destSamples.Scalings;
                    animationNode.Rotations    = destSamples.Rotations;
                    animationNode.Translations = destSamples.Translations;
                    animationNode.Curve        = destSamples.Curve;
                }
            }
            else if (replaceMethod == ReplaceAnimationMethod.Insert)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationSampledTrack animationNode;
                    ImportedAnimationSampledTrack origSamples = animationGetOriginalSamples(animationNodeDic, newTrack.Key, iAnim, out animationNode);
                    ImportedAnimationSampledTrack destSamples;
                    int newEnd = insertPos + newTrack.Value.Scalings.Length;
                    if (origSamples.Scalings.Length < insertPos)
                    {
                        destSamples              = new ImportedAnimationSampledTrack();
                        destSamples.Scalings     = new Vector3?[newEnd];
                        destSamples.Rotations    = new Quaternion?[newEnd];
                        destSamples.Translations = new Vector3?[newEnd];
                        destSamples.Curve        = new float?[newEnd];
                        animationCopySampleTransformArray(origSamples, 0, destSamples, 0, origSamples.Scalings.Length);
                        animationNormalizeTrack(origSamples, destSamples, insertPos);
                    }
                    else
                    {
                        destSamples              = new ImportedAnimationSampledTrack();
                        destSamples.Scalings     = new Vector3?[origSamples.Scalings.Length + newTrack.Value.Scalings.Length];
                        destSamples.Rotations    = new Quaternion?[origSamples.Rotations.Length + newTrack.Value.Rotations.Length];
                        destSamples.Translations = new Vector3?[origSamples.Translations.Length + newTrack.Value.Translations.Length];
                        destSamples.Curve        = new float?[origSamples.Curve.Length + newTrack.Value.Curve.Length];
                        animationCopySampleTransformArray(origSamples, 0, destSamples, 0, insertPos);
                        animationCopySampleTransformArray(origSamples, insertPos, destSamples, newEnd, origSamples.Scalings.Length - insertPos);
                    }

                    animationCopySampleTransformArray(newTrack.Value, 0, destSamples, insertPos, newTrack.Value.Scalings.Length);
                    animationNode.Scalings     = destSamples.Scalings;
                    animationNode.Rotations    = destSamples.Rotations;
                    animationNode.Translations = destSamples.Translations;
                    animationNode.Curve        = destSamples.Curve;
                }
            }
            else if (replaceMethod == ReplaceAnimationMethod.Append)
            {
                foreach (var newTrack in newTrackList)
                {
                    ImportedAnimationSampledTrack animationNode;
                    ImportedAnimationSampledTrack origSamples = animationGetOriginalSamples(animationNodeDic, newTrack.Key, iAnim, out animationNode);
                    ImportedAnimationSampledTrack destSamples = new ImportedAnimationSampledTrack();
                    destSamples.Scalings     = new Vector3?[origSamples.Scalings.Length + insertPos + newTrack.Value.Scalings.Length];
                    destSamples.Rotations    = new Quaternion?[origSamples.Rotations.Length + insertPos + newTrack.Value.Rotations.Length];
                    destSamples.Translations = new Vector3?[origSamples.Translations.Length + insertPos + newTrack.Value.Translations.Length];
                    destSamples.Curve        = new float?[origSamples.Curve.Length + insertPos + newTrack.Value.Curve.Length];
                    animationCopySampleTransformArray(origSamples, destSamples, 0);
                    bool reduced = false;
                    for (int i = 0; i < origSamples.Scalings.Length; i++)
                    {
                        if (origSamples.Scalings[i] == null)
                        {
                            reduced = true;
                            break;
                        }
                    }
                    if (origSamples.Scalings.Length > 0 && !reduced)
                    {
                        animationNormalizeTrack(origSamples, destSamples, origSamples.Scalings.Length + insertPos);
                    }
                    animationCopySampleTransformArray(newTrack.Value, destSamples, origSamples.Scalings.Length + insertPos);
                    animationNode.Scalings     = destSamples.Scalings;
                    animationNode.Rotations    = destSamples.Rotations;
                    animationNode.Translations = destSamples.Translations;
                    animationNode.Curve        = destSamples.Curve;
                }
            }
            else
            {
                Report.ReportLog("Error: Unexpected animation replace method " + replaceMethod + ". Skipping this animation");
                return;
            }

            if (negateQuaternions)
            {
                float thresholdPos = 180.0f - filterTolerance;
                float thresholdNeg = -180.0f + filterTolerance;
                foreach (var newTrack in iAnim.TrackList)
                {
                    if (newTrack.Rotations == null)
                    {
                        continue;
                    }
                    Quaternion lastQ = Quaternion.Identity;
                    Vector3    lastE = Vector3.Zero;
                    Vector3    diffE = Vector3.Zero;
                    bool       flip  = false;
                    for (int i = 0, lastUsed_keyIndex = -1; i < newTrack.Rotations.Length; i++)
                    {
                        if (newTrack.Rotations[i] == null)
                        {
                            continue;
                        }

                        Quaternion q = newTrack.Rotations[i].Value;
                        Vector3    e = FbxUtility.QuaternionToEuler(q);
                        if (lastUsed_keyIndex >= 0)
                        {
                            if (lastE.X - diffE.X > thresholdPos && e.X < thresholdNeg)
                            {
                                diffE.X += 360;
                                flip    ^= true;
                            }
                            else if (lastE.X - diffE.X < thresholdNeg && e.X > thresholdPos)
                            {
                                diffE.X -= 360;
                                flip    ^= true;
                            }
                            e.X += diffE.X;

                            if (lastE.Y - diffE.Y > thresholdPos && e.Y < thresholdNeg)
                            {
                                diffE.Y += 360;
                                flip    ^= true;
                            }
                            else if (lastE.Y - diffE.Y < thresholdNeg && e.Y > thresholdPos)
                            {
                                diffE.Y -= 360;
                                flip    ^= true;
                            }
                            e.Y += diffE.Y;

                            if (lastE.Z - diffE.Z > thresholdPos && e.Z < thresholdNeg)
                            {
                                diffE.Z += 360;
                                flip    ^= true;
                            }
                            else if (lastE.Z - diffE.Z < thresholdNeg && e.Z > thresholdPos)
                            {
                                diffE.Z -= 360;
                                flip    ^= true;
                            }
                            e.Z += diffE.Z;

                            if (flip)
                            {
                                q.X = -q.X;
                                q.Y = -q.Y;
                                q.Z = -q.Z;
                                q.W = -q.W;

                                newTrack.Rotations[i] = q;
                            }

                            bool diffX = Math.Sign(lastQ.X) != Math.Sign(q.X);
                            bool diffY = Math.Sign(lastQ.Y) != Math.Sign(q.Y);
                            bool diffZ = Math.Sign(lastQ.Z) != Math.Sign(q.Z);
                            bool diffW = Math.Sign(lastQ.W) != Math.Sign(q.W);
                            if ((diffX || diffY || diffZ) && diffW)
                            {
                                q.X = -q.X;
                                q.Y = -q.Y;
                                q.Z = -q.Z;
                                q.W = -q.W;

                                newTrack.Rotations[i] = q;
                            }
                        }
                        lastQ             = q;
                        lastE             = e;
                        lastUsed_keyIndex = i;
                    }
                }
            }
        }