void IdleBehaviours() { if (playerTarget == null) { return; } DistanceCheckPlayer(playerTarget); //Modify this if we have multiple targets. CommonBehaviours.PatrolBehaviour(this); }
void InRadiusBehaviours() { if (playerTarget == null) { return; } DistanceCheckPlayer(playerTarget); AngleCheck(); FindDirection(playerTarget); isClearView(playerTarget); CommonBehaviours.PatrolBehaviour(this); }