private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors) { if (descriptors.Length == 0) { return; } uint ubSize = Constants.ConstantBufferSize / 16; var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true); context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16); var ubStructType = context.TypeStruct(true, ubArrayType); context.Decorate(ubStructType, Decoration.Block); context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0); if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) { int count = descriptors.Max(x => x.Slot) + 1; var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count)); var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType); var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u"); context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding); context.AddGlobalVariable(ubVariable); context.UniformBuffersArray = ubVariable; } else { var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType); foreach (var descriptor in descriptors) { var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}"); context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); context.AddGlobalVariable(ubVariable); context.UniformBuffers.Add(descriptor.Slot, ubVariable); } } }
private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors) { if (descriptors.Length == 0) { return; } int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0; int count = descriptors.Max(x => x.Binding) + 1; var sbArrayType = context.TypeRuntimeArray(context.TypeU32()); context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4); var sbStructType = context.TypeStruct(true, sbArrayType); context.Decorate(sbStructType, Decoration.BufferBlock); context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0); var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count)); var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType); var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform); context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s"); context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)descriptors[0].Binding); context.AddGlobalVariable(sbVariable); context.StorageBuffersArray = sbVariable; }
private static void DeclareSupportBuffer(CodeGenContext context) { if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable())) { return; } var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount)); var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4); var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount)); context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType); context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset); context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset); context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset); context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset); context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset); context.Decorate(supportBufferStructType, Decoration.Block); var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType); var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform); context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0); context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0); context.AddGlobalVariable(supportBufferVariable); context.SupportBuffer = supportBufferVariable; }
private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size) { var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size)); var pointerType = context.TypePointer(storage, arrayType); var variable = context.Variable(pointerType, storage); context.AddGlobalVariable(variable); return(variable); }
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors) { foreach (var descriptor in descriptors) { var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format, descriptor.Type); if (context.Samplers.ContainsKey(meta)) { continue; } bool isBuffer = (descriptor.Type & SamplerType.Mask) == SamplerType.TextureBuffer; int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? (isBuffer ? 4 : 2) : 0; var dim = (meta.Type & SamplerType.Mask) switch { SamplerType.Texture1D => Dim.Dim1D, SamplerType.Texture2D => Dim.Dim2D, SamplerType.Texture3D => Dim.Dim3D, SamplerType.TextureCube => Dim.Cube, SamplerType.TextureBuffer => Dim.Buffer, _ => throw new InvalidOperationException($"Invalid sampler type \"{meta.Type & SamplerType.Mask}\".") }; var imageType = context.TypeImage( context.TypeFP32(), dim, meta.Type.HasFlag(SamplerType.Shadow), meta.Type.HasFlag(SamplerType.Array), meta.Type.HasFlag(SamplerType.Multisample), 1, ImageFormat.Unknown); var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}"; var sampledImageType = context.TypeSampledImage(imageType); var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType); var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant); context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable)); context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}"); context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); context.AddGlobalVariable(sampledImageVariable); } }
private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors) { foreach (var descriptor in descriptors) { var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); if (context.Images.ContainsKey(meta)) { continue; } int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0; var dim = GetDim(descriptor.Type); var imageType = context.TypeImage( context.GetType(meta.Format.GetComponentType().Convert()), dim, descriptor.Type.HasFlag(SamplerType.Shadow), descriptor.Type.HasFlag(SamplerType.Array), descriptor.Type.HasFlag(SamplerType.Multisample), AccessQualifier.ReadWrite, GetImageFormat(meta.Format)); var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}"; var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType); var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant); context.Images.Add(meta, (imageType, imageVariable)); context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}"); context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) { context.Decorate(imageVariable, Decoration.Coherent); } context.AddGlobalVariable(imageVariable); } }
private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors) { uint ubSize = Constants.ConstantBufferSize / 16; var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true); context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16); var ubStructType = context.TypeStruct(true, ubArrayType); context.Decorate(ubStructType, Decoration.Block); context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0); var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType); foreach (var descriptor in descriptors) { var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}"); context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); context.AddGlobalVariable(ubVariable); context.UniformBuffers.Add(descriptor.Slot, ubVariable); } }