Esempio n. 1
0
        internal static void CheckPlayer(NetUser player)
        {
            try
            {
                ulong  userID   = RustAPI.GetUserID(player);
                string userName = RustAPI.GetUserName(player);
                if (IsKickNeeded(userID))
                {
                    R.Log(string.Format("Kicked: {0}. Connection time: {1}",
                                        userName, RustAPI.GetUserConnectionTime(player)), true); // username includes ID
                    RustAPI.KickUser(player, NetError.Facepunch_Connector_AuthException, true);  // No client-side anticheat
                }
#if DEBUG
                else
                {
                    R.Log(string.Format("NoKick: {0}. Connection time: {1}",
                                        userName, RustAPI.GetUserConnectionTime(player)), true);
                }
#endif
            }
            catch (Exception ex) { R.LogEx("CheckPlayer", ex); }
        }
Esempio n. 2
0
        private static void AntiCheat()
        {
            Thread.CurrentThread.Priority = System.Threading.ThreadPriority.Highest;
            R.Log("[RowAC] main thread initiated");

            while (true)
            {
                try
                {
                    var connections = RustAPI.GetConnections();
                    foreach (var p in connections)
                    {
                        var player = RustAPI.GetUser(p);
                        if (RustAPI.IsUserConnected(player) && RustAPI.GetUserConnectionTime(player) >= rconf.minConnectionTime)
                        {
                            CheckPlayer(player);
                        }
                    }

                    Thread.Sleep(rconf.threadSleepTime * 1000);
                }
                catch (Exception ex) { R.LogEx("LoopCrash", ex); }
            }
        }