Esempio n. 1
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Slimed slimed);
 }
Esempio n. 2
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Muddy);
 }
Esempio n. 3
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is HealSlimed slimed && slimed.Master == Master);
 }
Esempio n. 4
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Aflame);
 }
Esempio n. 5
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Incinerate);
 }
Esempio n. 6
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Poison);
 }
Esempio n. 7
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Paralyze);
 }
Esempio n. 8
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 public virtual StatusEffect[] Combine(StatusEffect other)
 {
     AddDuration(other.Duration);
     AddBuildup(other.Buildup);
     return(new[] { this });
 }
Esempio n. 9
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 public virtual bool CanCombine(StatusEffect other)
 {
     return(GetType() == other.GetType());
 }
Esempio n. 10
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Chirality);
 }
Esempio n. 11
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 public override bool CanCombine(StatusEffect other)
 {
     return(other is Undead);
 }
Esempio n. 12
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 public MessageStatusBuildup(IEffectHolder holder, StatusEffect statusEffect, int buildup) : base(holder)
 {
     StatusEffect = statusEffect;
     Buildup      = buildup;
 }