Example #1
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Slimed slimed);
 }
Example #2
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Muddy);
 }
Example #3
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is HealSlimed slimed && slimed.Master == Master);
 }
Example #4
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Aflame);
 }
Example #5
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Incinerate);
 }
Example #6
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Poison);
 }
Example #7
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Paralyze);
 }
Example #8
0
 public virtual StatusEffect[] Combine(StatusEffect other)
 {
     AddDuration(other.Duration);
     AddBuildup(other.Buildup);
     return(new[] { this });
 }
Example #9
0
 public virtual bool CanCombine(StatusEffect other)
 {
     return(GetType() == other.GetType());
 }
Example #10
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Chirality);
 }
Example #11
0
 public override bool CanCombine(StatusEffect other)
 {
     return(other is Undead);
 }
Example #12
0
 public MessageStatusBuildup(IEffectHolder holder, StatusEffect statusEffect, int buildup) : base(holder)
 {
     StatusEffect = statusEffect;
     Buildup      = buildup;
 }