public override void OnUpdate(double NumSecondsPassed) { if (m_Playfield.Visible) { m_Playfield.OnUpdate(NumSecondsPassed); } base.OnUpdate(NumSecondsPassed); }
public override void OnUpdate(double numSecondsPassed) { if (!haveInitialized) { haveInitialized = true; Initialize(); } if (playfield.Visible) { playfield.OnUpdate(numSecondsPassed); } base.OnUpdate(numSecondsPassed); }