// Token: 0x060010B3 RID: 4275 RVA: 0x00049330 File Offset: 0x00047530 public void OnInteractionBegin(Interactor activator) { if (!this.CanBeAffordedByInteractor(activator)) { return; } CharacterBody component = activator.GetComponent <CharacterBody>(); CostTypeDef costTypeDef = CostTypeCatalog.GetCostTypeDef(this.costType); ItemIndex itemIndex = ItemIndex.None; ShopTerminalBehavior component2 = base.GetComponent <ShopTerminalBehavior>(); if (component2) { itemIndex = component2.CurrentPickupIndex().itemIndex; } CostTypeDef.PayCostResults payCostResults = costTypeDef.PayCost(this.cost, activator, base.gameObject, this.rng, itemIndex); foreach (ItemIndex itemIndex2 in payCostResults.itemsTaken) { PurchaseInteraction.CreateItemTakenOrb(component.corePosition, base.gameObject, itemIndex2); if (itemIndex2 != itemIndex) { Action <PurchaseInteraction, Interactor> action = PurchaseInteraction.onItemSpentOnPurchase; if (action != null) { action(this, activator); } } } foreach (EquipmentIndex arg in payCostResults.equipmentTaken) { Action <PurchaseInteraction, Interactor, EquipmentIndex> action2 = PurchaseInteraction.onEquipmentSpentOnPurchase; if (action2 != null) { action2(this, activator, arg); } } IEnumerable <StatDef> statDefsToIncrement = this.purchaseStatNames.Select(new Func <string, StatDef>(StatDef.Find)); StatManager.OnPurchase <IEnumerable <StatDef> >(component, this.costType, statDefsToIncrement); this.onPurchase.Invoke(activator); this.lastActivator = activator; }
// Token: 0x0600138F RID: 5007 RVA: 0x0005F7EC File Offset: 0x0005D9EC public void OnInteractionBegin(Interactor activator) { if (!this.CanBeAffordedByInteractor(activator)) { return; } CharacterBody component = activator.GetComponent <CharacterBody>(); switch (this.costType) { case CostType.Money: if (component) { CharacterMaster master = component.master; if (master) { master.money -= (uint)this.cost; } } break; case CostType.PercentHealth: { HealthComponent component2 = activator.GetComponent <HealthComponent>(); if (component2) { float health = component2.health; float num = component2.fullHealth * (float)this.cost / 100f; if (health > num) { component2.TakeDamage(new DamageInfo { damage = num, attacker = base.gameObject, position = base.transform.position, damageType = DamageType.BypassArmor }); } } break; } case CostType.Lunar: { NetworkUser networkUser = Util.LookUpBodyNetworkUser(activator.gameObject); if (networkUser) { networkUser.DeductLunarCoins((uint)this.cost); } break; } case CostType.WhiteItem: case CostType.GreenItem: case CostType.RedItem: { ItemTier itemTier = PurchaseInteraction.CostTypeToItemTier(this.costType); if (component) { Inventory inventory = component.inventory; if (inventory) { ItemIndex itemIndex = ItemIndex.None; ShopTerminalBehavior component3 = base.GetComponent <ShopTerminalBehavior>(); if (component3) { itemIndex = component3.CurrentPickupIndex().itemIndex; } WeightedSelection <ItemIndex> weightedSelection = new WeightedSelection <ItemIndex>(8); foreach (ItemIndex itemIndex2 in ItemCatalog.allItems) { if (itemIndex2 != itemIndex) { int itemCount = inventory.GetItemCount(itemIndex2); if (itemCount > 0 && ItemCatalog.GetItemDef(itemIndex2).tier == itemTier) { weightedSelection.AddChoice(itemIndex2, (float)itemCount); } } } List <ItemIndex> list = new List <ItemIndex>(); int num2 = 0; while (weightedSelection.Count > 0 && num2 < this.cost) { int num3 = weightedSelection.EvaluteToChoiceIndex(this.rng.nextNormalizedFloat); WeightedSelection <ItemIndex> .ChoiceInfo choice = weightedSelection.GetChoice(num3); ItemIndex value = choice.value; int num4 = (int)choice.weight; num4--; if (num4 <= 0) { weightedSelection.RemoveChoice(num3); } else { weightedSelection.ModifyChoiceWeight(num3, (float)num4); } list.Add(value); num2++; } for (int i = num2; i < this.cost; i++) { list.Add(itemIndex); } for (int j = 0; j < list.Count; j++) { ItemIndex itemIndex3 = list[j]; PurchaseInteraction.CreateItemTakenOrb(component.corePosition, base.gameObject, itemIndex3); inventory.RemoveItem(itemIndex3, 1); if (itemIndex3 != itemIndex) { Action <PurchaseInteraction, Interactor> action = PurchaseInteraction.onItemSpentOnPurchase; if (action != null) { action(this, activator); } } } } } break; } } IEnumerable <StatDef> statDefsToIncrement = this.purchaseStatNames.Select(new Func <string, StatDef>(StatDef.Find)); StatManager.OnPurchase <IEnumerable <StatDef> >(component, this.costType, statDefsToIncrement); this.onPurchase.Invoke(activator); this.lastActivator = activator; }