/// <summary> /// Starts an asynchronous task that makes a request to enumerate mods for the specified game. /// Types of the mods to enumerate can be specified through <see cref="EnumerateModsOptions" /> /// the section related to mods in eos_result.h for more details. /// </summary> /// <param name="options">structure containing the game identifiers</param> /// <param name="clientData">arbitrary data that is passed back to you in the CompletionDelegate</param> /// <param name="completionDelegate">a callback that is fired when the async operation completes, either successfully or in error</param> public void EnumerateMods(EnumerateModsOptions options, object clientData, OnEnumerateModsCallback completionDelegate) { System.IntPtr optionsAddress = new System.IntPtr(); Helper.TryMarshalSet <EnumerateModsOptionsInternal, EnumerateModsOptions>(ref optionsAddress, options); var clientDataAddress = System.IntPtr.Zero; var completionDelegateInternal = new OnEnumerateModsCallbackInternal(OnEnumerateModsCallbackInternalImplementation); Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal); EOS_Mods_EnumerateMods(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal); Helper.TryMarshalDispose(ref optionsAddress); }
internal static extern void EOS_Mods_EnumerateMods(System.IntPtr handle, System.IntPtr options, System.IntPtr clientData, OnEnumerateModsCallbackInternal completionDelegate);